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192 lines
4.0 KiB
C++
192 lines
4.0 KiB
C++
/*****************************************************************************/
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// Copyright 2015-2019 Adobe Systems Incorporated
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// All Rights Reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in
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// accordance with the terms of the Adobe license agreement accompanying it.
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/*****************************************************************************/
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#include "dng_local_string.h"
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/*****************************************************************************/
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dng_local_string::dng_local_string ()
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: fDefaultText ()
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, fDictionary ()
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{
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}
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/*****************************************************************************/
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dng_local_string::dng_local_string (const dng_string &s)
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: fDefaultText (s)
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, fDictionary ()
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{
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}
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/*****************************************************************************/
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dng_local_string::~dng_local_string ()
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{
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}
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/*****************************************************************************/
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void dng_local_string::Clear ()
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{
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fDefaultText.Clear ();
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fDictionary.clear ();
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}
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/*****************************************************************************/
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void dng_local_string::SetDefaultText (const dng_string &s)
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{
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fDefaultText = s;
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}
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/*****************************************************************************/
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void dng_local_string::AddTranslation (const dng_string &language,
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const dng_string &translation)
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{
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dng_string safeLanguage (language);
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safeLanguage.Truncate (255);
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fDictionary.push_back (dictionary_entry (safeLanguage,
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translation));
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}
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/*****************************************************************************/
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void dng_local_string::Set (const char *s)
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{
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dng_string defaultText;
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defaultText.Set (s);
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*this = dng_local_string (defaultText);
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}
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/*****************************************************************************/
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const dng_string & dng_local_string::LocalText (const dng_string &locale) const
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{
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// Pass 1 - try for a match starting with the entire locale string.
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if (locale.Length () >= 5)
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{
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for (uint32 index = 0; index < TranslationCount (); index++)
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{
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if (Language (index).StartsWith (locale.Get (), false))
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{
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return Translation (index);
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}
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}
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}
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// Pass 2 - try for a language only match.
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if (locale.Length () >= 2)
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{
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dng_string languageOnly (locale);
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languageOnly.Truncate (2);
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for (uint32 index = 0; index < TranslationCount (); index++)
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{
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if (Language (index).StartsWith (languageOnly.Get (), false))
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{
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return Translation (index);
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}
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}
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}
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// Otherwise use default text.
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return DefaultText ();
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}
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/*****************************************************************************/
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bool dng_local_string::operator== (const dng_local_string &s) const
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{
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if (DefaultText () != s.DefaultText ())
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{
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return false;
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}
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if (TranslationCount () != s.TranslationCount ())
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{
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return false;
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}
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for (uint32 index = 0; index < TranslationCount (); index++)
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{
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if (Language (index) != s.Language (index))
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{
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return false;
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}
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if (Translation (index) != s.Translation (index))
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{
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return false;
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}
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}
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return true;
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}
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/*****************************************************************************/
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void dng_local_string::Truncate (uint32 maxBytes)
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{
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fDefaultText.Truncate (maxBytes);
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for (uint32 index = 0; index < TranslationCount (); index++)
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{
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fDictionary [index] . fTranslation . Truncate (maxBytes);
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}
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}
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/*****************************************************************************/
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