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36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Multiplayer/Session/SessionRequests.h>
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namespace AWSGameLift
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{
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//! AWSGameLiftCreateSessionOnQueueRequest
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//! GameLift create session on queue request which corresponds to Amazon GameLift
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//! StartGameSessionPlacement
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struct AWSGameLiftCreateSessionOnQueueRequest
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: public Multiplayer::CreateSessionRequest
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{
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public:
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AZ_RTTI(AWSGameLiftCreateSessionOnQueueRequest, "{2B99E594-CE81-4EB0-8888-74EF4242B59F}", Multiplayer::CreateSessionRequest);
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftCreateSessionOnQueueRequest() = default;
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virtual ~AWSGameLiftCreateSessionOnQueueRequest() = default;
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//! Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
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AZStd::string m_queueName;
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//! A unique identifier to assign to the new game session placement. This value is developer-defined.
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//! The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
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AZStd::string m_placementId;
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};
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} // namespace AWSGameLift
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