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217 lines
9.9 KiB
C++
217 lines
9.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzCore/std/containers/fixed_vector.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
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#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
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#include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
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#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h>
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#include <SceneAPI/SceneCore/DataTypes/Rules/IMaterialRule.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
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#include <SceneAPI/SceneData/Rules/LodRule.h>
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#include <SceneAPI/SceneData/Behaviors/LodRuleBehavior.h>
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#include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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static AZStd::fixed_vector < AZ::Crc32, LodRule::m_maxLods > s_lodVirtualTypeKeys =
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{
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AZ_CRC("LODMesh1", 0xcbea988c),
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AZ_CRC("LODMesh2", 0x52e3c936),
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AZ_CRC("LODMesh3", 0x25e4f9a0),
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AZ_CRC("LODMesh4", 0xbb806c03),
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AZ_CRC("LODMesh5", 0xcc875c95)
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};
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void LodRuleBehavior::Activate()
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{
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Events::ManifestMetaInfoBus::Handler::BusConnect();
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Events::AssetImportRequestBus::Handler::BusConnect();
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Events::GraphMetaInfoBus::Handler::BusConnect();
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}
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void LodRuleBehavior::Deactivate()
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{
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Events::GraphMetaInfoBus::Handler::BusDisconnect();
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Events::AssetImportRequestBus::Handler::BusDisconnect();
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Events::ManifestMetaInfoBus::Handler::BusDisconnect();
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}
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void LodRuleBehavior::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<LodRuleBehavior, BehaviorComponent>()->Version(1);
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}
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}
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void LodRuleBehavior::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
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{
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//Initialize Mesh Groups.
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if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()) || target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
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{
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AZStd::shared_ptr<LodRule> lodRule = nullptr;
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for (size_t lodLevel = 0; lodLevel < LodRule::m_maxLods; ++lodLevel)
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{
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SceneNodeSelectionList selection;
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size_t lodCount = SelectLodMeshes(scene, selection, lodLevel);
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if (lodCount > 0)
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{
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//Only create a lodRule if we have the first lod level.
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if (lodLevel == 0 && !lodRule)
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{
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lodRule = AZStd::make_shared<LodRule>();
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}
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lodRule->AddLod();
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selection.CopyTo(lodRule->GetNodeSelectionList(lodLevel));
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}
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else
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{
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//Stop processing if we hit an empty lod.
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break;
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}
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}
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if(lodRule)
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{
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DataTypes::IGroup* group = azrtti_cast<DataTypes::IGroup*>(&target);
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group->GetRuleContainer().AddRule(AZStd::move(lodRule));
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}
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}
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else if (target.RTTI_IsTypeOf(LodRule::TYPEINFO_Uuid()))
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{
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LodRule* rule = azrtti_cast<LodRule*>(&target);
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for (size_t lodLevel = 0; lodLevel < rule->GetLodCount(); ++lodLevel)
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{
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SelectLodMeshes(scene, rule->GetSceneNodeSelectionList(lodLevel), lodLevel);
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}
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}
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}
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size_t LodRuleBehavior::SelectLodMeshes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection, size_t lodLevel) const
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{
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Utilities::SceneGraphSelector::SelectAll(scene.GetGraph(), selection);
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size_t lodMeshCount = 0;
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const Containers::SceneGraph& graph = scene.GetGraph();
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auto contentStorage = graph.GetContentStorage();
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auto nameStorage = graph.GetNameStorage();
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auto keyValueView = Containers::Views::MakePairView(nameStorage, contentStorage);
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auto filteredView = Containers::Views::MakeFilterView(keyValueView, Containers::DerivedTypeFilter<DataTypes::IMeshData>());
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for (auto it = filteredView.begin(); it != filteredView.end(); ++it)
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{
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AZStd::set<Crc32> types;
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auto keyValueIterator = it.GetBaseIterator();
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Containers::SceneGraph::NodeIndex index = graph.ConvertToNodeIndex(keyValueIterator.GetFirstIterator());
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EBUS_EVENT(Events::GraphMetaInfoBus, GetVirtualTypes, types, scene, index);
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if (types.find(Events::GraphMetaInfo::GetIgnoreVirtualType()) != types.end() ||
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types.find(s_lodVirtualTypeKeys[lodLevel]) == types.end())
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{
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selection.RemoveSelectedNode(it->first.GetPath());
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}
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else
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{
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lodMeshCount++;
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}
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}
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return lodMeshCount;
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}
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Events::ProcessingResult LodRuleBehavior::UpdateManifest(Containers::Scene& scene, ManifestAction action,
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RequestingApplication /*requester*/)
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{
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if (action == ManifestAction::Update)
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{
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UpdateLodRules(scene);
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return Events::ProcessingResult::Success;
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}
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else
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{
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return Events::ProcessingResult::Ignored;
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}
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}
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void LodRuleBehavior::UpdateLodRules(Containers::Scene& scene) const
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{
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Containers::SceneManifest& manifest = scene.GetManifest();
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//Process Mesh or Skin Groups.
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auto valueStorage = manifest.GetValueStorage();
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auto view = Containers::MakeDerivedFilterView<DataTypes::ISceneNodeGroup>(valueStorage);
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for (DataTypes::ISceneNodeGroup& group : view)
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{
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AZ_TraceContext("Mesh/Skin Group", group.GetName());
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const Containers::RuleContainer& rules = group.GetRuleContainer();
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const size_t ruleCount = rules.GetRuleCount();
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for (size_t index = 0; index < ruleCount; ++index)
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{
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LodRule* rule = azrtti_cast<LodRule*>(rules.GetRule(index).get());
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if (rule)
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{
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//update existing lods.
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for (size_t lodLevel = 0; lodLevel < rule->GetLodCount(); ++lodLevel)
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{
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Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), rule->GetSceneNodeSelectionList(lodLevel));
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}
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//Check for new lods.
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for (size_t lodLevel = rule->GetLodCount(); lodLevel < LodRule::m_maxLods; ++lodLevel)
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{
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SceneNodeSelectionList selection;
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size_t lodCount = SelectLodMeshes(scene, selection, lodLevel);
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if (lodCount > 0)
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{
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rule->AddLod();
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selection.CopyTo(rule->GetNodeSelectionList(lodLevel));
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}
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else
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{
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//Stop processing if we hit an empty lod.
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break;
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}
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}
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}
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}
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}
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}
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void LodRuleBehavior::GetVirtualTypeName(AZStd::string& name, Crc32 type)
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{
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if (type == AZ_CRC("LODMesh1", 0xcbea988c)) { name = "LODMesh1"; }
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else if (type == AZ_CRC("LODMesh2", 0x52e3c936)) { name = "LODMesh2"; }
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else if (type == AZ_CRC("LODMesh3", 0x25e4f9a0)) { name = "LODMesh3"; }
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else if (type == AZ_CRC("LODMesh4", 0xbb806c03)) { name = "LODMesh4"; }
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else if (type == AZ_CRC("LODMesh5", 0xcc875c95)) { name = "LODMesh5"; }
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}
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void LodRuleBehavior::GetAllVirtualTypes(AZStd::set<Crc32>& types)
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{
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AZStd::copy(s_lodVirtualTypeKeys.begin(), s_lodVirtualTypeKeys.end(), AZStd::inserter(types, types.begin()));
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}
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} // namespace SceneData
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} // namespace SceneAPI
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} // namespace AZ
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