You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/SceneAPI/SceneData/Behaviors/LodRuleBehavior.cpp

217 lines
9.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/std/containers/fixed_vector.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
#include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IMaterialRule.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
#include <SceneAPI/SceneData/Rules/LodRule.h>
#include <SceneAPI/SceneData/Behaviors/LodRuleBehavior.h>
#include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
static AZStd::fixed_vector < AZ::Crc32, LodRule::m_maxLods > s_lodVirtualTypeKeys =
{
AZ_CRC("LODMesh1", 0xcbea988c),
AZ_CRC("LODMesh2", 0x52e3c936),
AZ_CRC("LODMesh3", 0x25e4f9a0),
AZ_CRC("LODMesh4", 0xbb806c03),
AZ_CRC("LODMesh5", 0xcc875c95)
};
void LodRuleBehavior::Activate()
{
Events::ManifestMetaInfoBus::Handler::BusConnect();
Events::AssetImportRequestBus::Handler::BusConnect();
Events::GraphMetaInfoBus::Handler::BusConnect();
}
void LodRuleBehavior::Deactivate()
{
Events::GraphMetaInfoBus::Handler::BusDisconnect();
Events::AssetImportRequestBus::Handler::BusDisconnect();
Events::ManifestMetaInfoBus::Handler::BusDisconnect();
}
void LodRuleBehavior::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<LodRuleBehavior, BehaviorComponent>()->Version(1);
}
}
void LodRuleBehavior::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
{
//Initialize Mesh Groups.
if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()) || target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
{
AZStd::shared_ptr<LodRule> lodRule = nullptr;
for (size_t lodLevel = 0; lodLevel < LodRule::m_maxLods; ++lodLevel)
{
SceneNodeSelectionList selection;
size_t lodCount = SelectLodMeshes(scene, selection, lodLevel);
if (lodCount > 0)
{
//Only create a lodRule if we have the first lod level.
if (lodLevel == 0 && !lodRule)
{
lodRule = AZStd::make_shared<LodRule>();
}
lodRule->AddLod();
selection.CopyTo(lodRule->GetNodeSelectionList(lodLevel));
}
else
{
//Stop processing if we hit an empty lod.
break;
}
}
if(lodRule)
{
DataTypes::IGroup* group = azrtti_cast<DataTypes::IGroup*>(&target);
group->GetRuleContainer().AddRule(AZStd::move(lodRule));
}
}
else if (target.RTTI_IsTypeOf(LodRule::TYPEINFO_Uuid()))
{
LodRule* rule = azrtti_cast<LodRule*>(&target);
for (size_t lodLevel = 0; lodLevel < rule->GetLodCount(); ++lodLevel)
{
SelectLodMeshes(scene, rule->GetSceneNodeSelectionList(lodLevel), lodLevel);
}
}
}
size_t LodRuleBehavior::SelectLodMeshes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection, size_t lodLevel) const
{
Utilities::SceneGraphSelector::SelectAll(scene.GetGraph(), selection);
size_t lodMeshCount = 0;
const Containers::SceneGraph& graph = scene.GetGraph();
auto contentStorage = graph.GetContentStorage();
auto nameStorage = graph.GetNameStorage();
auto keyValueView = Containers::Views::MakePairView(nameStorage, contentStorage);
auto filteredView = Containers::Views::MakeFilterView(keyValueView, Containers::DerivedTypeFilter<DataTypes::IMeshData>());
for (auto it = filteredView.begin(); it != filteredView.end(); ++it)
{
AZStd::set<Crc32> types;
auto keyValueIterator = it.GetBaseIterator();
Containers::SceneGraph::NodeIndex index = graph.ConvertToNodeIndex(keyValueIterator.GetFirstIterator());
EBUS_EVENT(Events::GraphMetaInfoBus, GetVirtualTypes, types, scene, index);
if (types.find(Events::GraphMetaInfo::GetIgnoreVirtualType()) != types.end() ||
types.find(s_lodVirtualTypeKeys[lodLevel]) == types.end())
{
selection.RemoveSelectedNode(it->first.GetPath());
}
else
{
lodMeshCount++;
}
}
return lodMeshCount;
}
Events::ProcessingResult LodRuleBehavior::UpdateManifest(Containers::Scene& scene, ManifestAction action,
RequestingApplication /*requester*/)
{
if (action == ManifestAction::Update)
{
UpdateLodRules(scene);
return Events::ProcessingResult::Success;
}
else
{
return Events::ProcessingResult::Ignored;
}
}
void LodRuleBehavior::UpdateLodRules(Containers::Scene& scene) const
{
Containers::SceneManifest& manifest = scene.GetManifest();
//Process Mesh or Skin Groups.
auto valueStorage = manifest.GetValueStorage();
auto view = Containers::MakeDerivedFilterView<DataTypes::ISceneNodeGroup>(valueStorage);
for (DataTypes::ISceneNodeGroup& group : view)
{
AZ_TraceContext("Mesh/Skin Group", group.GetName());
const Containers::RuleContainer& rules = group.GetRuleContainer();
const size_t ruleCount = rules.GetRuleCount();
for (size_t index = 0; index < ruleCount; ++index)
{
LodRule* rule = azrtti_cast<LodRule*>(rules.GetRule(index).get());
if (rule)
{
//update existing lods.
for (size_t lodLevel = 0; lodLevel < rule->GetLodCount(); ++lodLevel)
{
Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), rule->GetSceneNodeSelectionList(lodLevel));
}
//Check for new lods.
for (size_t lodLevel = rule->GetLodCount(); lodLevel < LodRule::m_maxLods; ++lodLevel)
{
SceneNodeSelectionList selection;
size_t lodCount = SelectLodMeshes(scene, selection, lodLevel);
if (lodCount > 0)
{
rule->AddLod();
selection.CopyTo(rule->GetNodeSelectionList(lodLevel));
}
else
{
//Stop processing if we hit an empty lod.
break;
}
}
}
}
}
}
void LodRuleBehavior::GetVirtualTypeName(AZStd::string& name, Crc32 type)
{
if (type == AZ_CRC("LODMesh1", 0xcbea988c)) { name = "LODMesh1"; }
else if (type == AZ_CRC("LODMesh2", 0x52e3c936)) { name = "LODMesh2"; }
else if (type == AZ_CRC("LODMesh3", 0x25e4f9a0)) { name = "LODMesh3"; }
else if (type == AZ_CRC("LODMesh4", 0xbb806c03)) { name = "LODMesh4"; }
else if (type == AZ_CRC("LODMesh5", 0xcc875c95)) { name = "LODMesh5"; }
}
void LodRuleBehavior::GetAllVirtualTypes(AZStd::set<Crc32>& types)
{
AZStd::copy(s_lodVirtualTypeKeys.begin(), s_lodVirtualTypeKeys.end(), AZStd::inserter(types, types.begin()));
}
} // namespace SceneData
} // namespace SceneAPI
} // namespace AZ