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o3de/Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.h

38 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
struct aiScene;
namespace AZ
{
namespace SDKScene
{
class SceneWrapperBase
{
public:
AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
virtual ~SceneWrapperBase() = default;
virtual bool LoadSceneFromFile(const char* fileName);
virtual bool LoadSceneFromFile(const AZStd::string& fileName);
virtual const std::shared_ptr<SDKNode::NodeWrapper> GetRootNode() const;
virtual std::shared_ptr<SDKNode::NodeWrapper> GetRootNode();
virtual void Clear();
static const char* s_defaultSceneName;
};
} //namespace Scene
} //namespace AZ