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39 lines
1003 B
C++
39 lines
1003 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneAPI/SDKWrapper/SceneWrapper.h>
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namespace AZ
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{
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namespace SDKScene
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{
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const char* SceneWrapperBase::s_defaultSceneName = "myScene";
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bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const char* fileName)
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{
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return false;
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}
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bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const AZStd::string& fileName)
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{
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return LoadSceneFromFile(fileName.c_str());
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}
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const std::shared_ptr<SDKNode::NodeWrapper> SceneWrapperBase::GetRootNode() const
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{
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return {};
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}
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std::shared_ptr<SDKNode::NodeWrapper> SceneWrapperBase::GetRootNode()
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{
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return {};
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}
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void SceneWrapperBase::Clear()
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{
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}
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} //namespace Scene
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}// namespace AZ
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