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o3de/Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.h

50 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Math/Vector3.h>
struct aiMaterial;
namespace AZ
{
namespace SDKMaterial
{
class MaterialWrapper
{
public:
AZ_RTTI(MaterialWrapper, "{3B83DEE4-FF59-4AB3-B4F1-14EEE22339F3}");
enum class MaterialMapType
{
Diffuse,
Specular,
Bump,
Normal,
Metallic,
Roughness,
AmbientOcclusion,
Emissive,
BaseColor
};
virtual ~MaterialWrapper() = default;
virtual AZStd::string GetName() const;
virtual AZ::u64 GetUniqueId() const;
virtual AZStd::string GetTextureFileName(MaterialMapType textureType) const;
virtual AZ::Vector3 GetDiffuseColor() const;
virtual AZ::Vector3 GetSpecularColor() const;
virtual AZ::Vector3 GetEmissiveColor() const;
virtual float GetOpacity() const;
virtual float GetShininess() const;
};
} // namespace SDKMaterial
} // namespace AZ