You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#include <Atom/Features/SrgSemantics.azsli>
|
|
|
|
#include "DepthOfField.azsli"
|
|
|
|
ShaderResourceGroup PerPass : SRG_PerPass
|
|
{
|
|
Texture2D<float4> m_depthTexture;
|
|
RWBuffer<float> m_outputFocusDepth;
|
|
float2 m_autoFocusScreenPosition;
|
|
|
|
Sampler LinearSampler
|
|
{
|
|
MinFilter = Linear;
|
|
MagFilter = Linear;
|
|
MipFilter = Linear;
|
|
AddressU = Clamp;
|
|
AddressV = Clamp;
|
|
AddressW = Clamp;
|
|
};
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void MainCS(uint3 dispatch_id : SV_DispatchThreadID)
|
|
{
|
|
float depth = PerPass::m_depthTexture.SampleLevel(PerPass::LinearSampler, PerPass::m_autoFocusScreenPosition, 0).x;
|
|
PerPass::m_outputFocusDepth[0] = InvertDepth(depth);
|
|
}
|