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604 lines
24 KiB
C++
604 lines
24 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzFramework/Application/Application.h>
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#include <AzFramework/Spawnable/SpawnableAssetHandler.h>
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#include <AzFramework/Spawnable/SpawnableEntitiesManager.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <AzTest/AzTest.h>
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namespace UnitTest
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{
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class TestApplication : public AzFramework::Application
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{
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public:
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// ComponentApplication
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void SetSettingsRegistrySpecializations(AZ::SettingsRegistryInterface::Specializations& specializations) override
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{
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Application::SetSettingsRegistrySpecializations(specializations);
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specializations.Append("test");
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specializations.Append("spawnable");
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}
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};
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class SpawnableEntitiesManagerTest : public AllocatorsFixture
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{
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public:
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void SetUp() override
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{
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AllocatorsFixture::SetUp();
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m_application = new TestApplication();
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AZ::ComponentApplication::Descriptor descriptor;
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m_application->Start(descriptor);
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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m_spawnable = aznew AzFramework::Spawnable(
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AZ::Data::AssetId::CreateString("{EB2E8A2B-F253-4A90-BBF4-55F2EED786B8}:0"), AZ::Data::AssetData::AssetStatus::Ready);
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m_spawnableAsset = new AZ::Data::Asset<AzFramework::Spawnable>(m_spawnable, AZ::Data::AssetLoadBehavior::Default);
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m_ticket = new AzFramework::EntitySpawnTicket(*m_spawnableAsset);
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auto managerInterface = AzFramework::SpawnableEntitiesInterface::Get();
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m_manager = azrtti_cast<AzFramework::SpawnableEntitiesManager*>(managerInterface);
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}
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void TearDown() override
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{
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delete m_ticket;
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m_ticket = nullptr;
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// One more tick on the spawnable entities manager in order to delete the ticket fully.
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while (m_manager->ProcessQueue(
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AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
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AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular) !=
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AzFramework::SpawnableEntitiesManager::CommandQueueStatus::NoCommandsLeft)
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;
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delete m_spawnableAsset;
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m_spawnableAsset = nullptr;
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// This will also delete m_spawnable.
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delete m_application;
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m_application = nullptr;
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AllocatorsFixture::TearDown();
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}
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void FillSpawnable(size_t numElements)
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{
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AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
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entities.reserve(numElements);
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for (size_t i=0; i<numElements; ++i)
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{
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entities.push_back(AZStd::make_unique<AZ::Entity>());
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}
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}
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void CreateRecursiveHierarchy()
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{
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AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
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size_t numElements = entities.size();
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AZ::EntityId parent;
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for (size_t i=0; i<numElements; ++i)
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{
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AZStd::unique_ptr<AZ::Entity>& entity = entities[i];
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auto component = entity->CreateComponent<AzFramework::TransformComponent>();
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if (i > 0)
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{
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component->SetParent(parent);
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}
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parent = entity->GetId();
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}
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}
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void CreateSingleParent()
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{
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AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
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size_t numElements = entities.size();
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if (numElements > 0)
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{
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AZ::EntityId parent = entities[0]->GetId();
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for (size_t i = 0; i < numElements; ++i)
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{
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AZStd::unique_ptr<AZ::Entity>& entity = entities[i];
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auto component = entity->CreateComponent<AzFramework::TransformComponent>();
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if (i > 0)
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{
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component->SetParent(parent);
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}
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}
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}
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}
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protected:
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AZ::Data::Asset<AzFramework::Spawnable>* m_spawnableAsset { nullptr };
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AzFramework::SpawnableEntitiesManager* m_manager { nullptr };
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AzFramework::EntitySpawnTicket* m_ticket { nullptr };
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AzFramework::Spawnable* m_spawnable { nullptr };
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TestApplication* m_application { nullptr };
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};
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//
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// SpawnAllEntitities
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//
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TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_Call_AllEntitiesSpawned)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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size_t spawnedEntitiesCount = 0;
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auto callback =
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[&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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spawnedEntitiesCount += entities.size();
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};
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AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_EQ(NumEntities, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_SetParentOnSpawnedEntities_LineageIsPreserved)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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CreateRecursiveHierarchy();
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auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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AZ::EntityId parentId;
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bool isFirst = true;
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for (const AZ::Entity* entity : entities)
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{
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if (!isFirst)
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{
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auto transform = entity->GetTransform();
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ASSERT_NE(nullptr, transform);
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EXPECT_EQ(parentId, transform->GetParentId());
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}
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else
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{
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isFirst = false;
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}
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parentId = entity->GetId();
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}
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};
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AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_DeleteTicketBeforeCall_NoCrash)
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{
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{
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AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
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m_manager->SpawnAllEntities(ticket);
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}
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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//
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// SpawnEntities
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//
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_Call_AllEntitiesSpawned)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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AZStd::vector<size_t> indices = { 0, 2, 3, 1 };
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size_t spawnedEntitiesCount = 0;
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auto callback = [&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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spawnedEntitiesCount += entities.size();
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_EQ(NumEntities, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_SpawnTheSameEntity_AllEntitiesSpawned)
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{
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static constexpr size_t NumEntities = 1;
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FillSpawnable(NumEntities);
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AZStd::vector<size_t> indices = { 0, 0 };
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size_t spawnedEntitiesCount = 0;
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auto callback =
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[&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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spawnedEntitiesCount += entities.size();
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_EQ(NumEntities * 2, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_MultipleSpawns_AllEntitiesSpawned)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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AZStd::vector<size_t> indices = { 0, 2, 3, 1 };
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size_t spawnedEntitiesCount = 0;
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auto callback =
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[&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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spawnedEntitiesCount += entities.size();
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
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m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_EQ(NumEntities * 2, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedForNewBatch_AllPointToLatestParent)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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CreateSingleParent();
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AZStd::vector<size_t> indices = { 0, 1, 2, 3 };
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AZStd::vector<AZ::EntityId> parents;
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auto callback = [&parents](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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AZ::EntityId parent = (*entities.begin())->GetId();
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parents.push_back(parent);
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auto it = entities.begin();
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++it; // Skip the first as that is the parent.
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for (; it != entities.end(); ++it)
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{
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AZ::TransformInterface* transform = (*it)->GetTransform();
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ASSERT_NE(nullptr, transform);
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ASSERT_EQ(parent, transform->GetParentId());
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}
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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optionalArgs.m_referencePreviouslySpawnedEntities = false;
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m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
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m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_NE(parents[0], parents[1]);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedForContinuedBatch_AllPointToLatestParent)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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CreateSingleParent();
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AZStd::vector<size_t> indices = { 0, 1, 2, 3 };
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AZStd::vector<AZ::EntityId> parents;
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auto callback =
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[&parents](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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AZ::EntityId parent = (*entities.begin())->GetId();
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parents.push_back(parent);
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auto it = entities.begin();
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++it; // Skip the first as that is the parent.
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for (; it!=entities.end(); ++it)
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{
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AZ::TransformInterface* transform = (*it)->GetTransform();
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ASSERT_NE(nullptr, transform);
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ASSERT_EQ(parent, transform->GetParentId());
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}
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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optionalArgs.m_referencePreviouslySpawnedEntities = true;
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m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
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m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_NE(parents[0], parents[1]);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedAcrossBatches_AllPointToLatestParent)
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{
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FillSpawnable(4);
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CreateSingleParent();
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// Spawn a regular batch but with two parents and store the id of the last entity. This will the parent for the next batch.
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AZ::EntityId parent;
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auto getParent = [&parent](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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ASSERT_NE(entities.begin(), entities.end());
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parent = (*AZStd::prev(entities.end()))->GetId();
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgsFirstBatch;
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optionalArgsFirstBatch.m_completionCallback = AZStd::move(getParent);
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optionalArgsFirstBatch.m_referencePreviouslySpawnedEntities = true;
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m_manager->SpawnEntities(*m_ticket, {0, 1, 2, 3, 0}, AZStd::move(optionalArgsFirstBatch));
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// Next, spawn all the entities that have a reference to the parent that was just stored.
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auto parentCheck = [&parent](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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for (auto& it : entities)
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{
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AZ::TransformInterface* transform = it->GetTransform();
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ASSERT_NE(nullptr, transform);
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ASSERT_EQ(parent, transform->GetParentId());
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}
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgsSecondBatch;
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optionalArgsSecondBatch.m_completionCallback = AZStd::move(parentCheck);
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optionalArgsSecondBatch.m_referencePreviouslySpawnedEntities = true;
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m_manager->SpawnEntities(*m_ticket, {1, 2, 3}, AZStd::move(optionalArgsSecondBatch));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_DeleteTicketBeforeCall_NoCrash)
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{
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{
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AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
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m_manager->SpawnEntities(ticket, {/* Deliberate empty list of indices. */});
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}
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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//
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// DespawnAllEntities
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//
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TEST_F(SpawnableEntitiesManagerTest, DespawnAllEntities_DeleteTicketBeforeCall_NoCrash)
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{
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{
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AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
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m_manager->DespawnAllEntities(ticket);
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}
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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//
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// ReloadSpawnable
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//
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TEST_F(SpawnableEntitiesManagerTest, ReloadSpawnable_DeleteTicketBeforeCall_NoCrash)
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{
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{
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AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
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m_manager->ReloadSpawnable(ticket, *m_spawnableAsset);
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}
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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//
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// ListEntitities
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//
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TEST_F(SpawnableEntitiesManagerTest, ListEntities_Call_AllEntitiesAreReported)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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bool allValidEntityIds = true;
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size_t spawnedEntitiesCount = 0;
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auto callback = [&allValidEntityIds, &spawnedEntitiesCount]
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(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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for (auto&& entity : entities)
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{
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allValidEntityIds = entity->GetId().IsValid() && allValidEntityIds;
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}
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spawnedEntitiesCount += entities.size();
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};
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m_manager->SpawnAllEntities(*m_ticket);
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m_manager->ListEntities(*m_ticket, AZStd::move(callback));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_TRUE(allValidEntityIds);
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EXPECT_EQ(NumEntities, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, ListEntities_DeleteTicketBeforeCall_NoCrash)
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{
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auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView) {};
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{
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AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
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m_manager->ListEntities(ticket, AZStd::move(callback));
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}
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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//
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// ListIndicesAndEntities
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//
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TEST_F(SpawnableEntitiesManagerTest, ListIndicesAndEntities_Call_AllEntitiesAreReportedAndIncrementByOne)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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bool allValidEntityIds = true;
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size_t spawnedEntitiesCount = 0;
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auto callback = [&allValidEntityIds, &spawnedEntitiesCount]
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(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstIndexEntityContainerView entities)
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{
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for (auto&& indexEntityPair : entities)
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{
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// Since all entities are spawned a single time, the indices should be 0..NumEntities.
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if (indexEntityPair.GetIndex() == spawnedEntitiesCount)
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{
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spawnedEntitiesCount++;
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}
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allValidEntityIds = indexEntityPair.GetEntity()->GetId().IsValid() && allValidEntityIds;
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}
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};
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m_manager->SpawnAllEntities(*m_ticket);
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m_manager->ListIndicesAndEntities(*m_ticket, AZStd::move(callback));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_TRUE(allValidEntityIds);
|
|
EXPECT_EQ(NumEntities, spawnedEntitiesCount);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, ListIndicesAndEntities_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstIndexEntityContainerView) {};
|
|
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->ListIndicesAndEntities(ticket, AZStd::move(callback));
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// ClaimEntities
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, ClaimEntities_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableEntityContainerView) {};
|
|
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->ClaimEntities(ticket, AZStd::move(callback));
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// Barrier
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, Barrier_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
auto callback = [](AzFramework::EntitySpawnTicket::Id) {};
|
|
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->Barrier(ticket, AZStd::move(callback));
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// Misc. - Priority tests
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, Priority_HighBeforeDefault_HigherPriorityCallHappensBeforeDefaultPriorityEvenWhenQueuedLater)
|
|
{
|
|
static constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
|
|
AzFramework::EntitySpawnTicket highPriorityTicket(*m_spawnableAsset);
|
|
|
|
size_t callCounter = 1;
|
|
size_t highPriorityCallId = 0;
|
|
size_t defaultPriorityCallId = 0;
|
|
auto highCallback = [&callCounter, &highPriorityCallId]
|
|
(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView)
|
|
{
|
|
highPriorityCallId = callCounter++;
|
|
};
|
|
auto defaultCallback = [&callCounter, &defaultPriorityCallId]
|
|
(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView)
|
|
{
|
|
defaultPriorityCallId = callCounter++;
|
|
};
|
|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
|
optionalArgs.m_completionCallback = AZStd::move(defaultCallback);
|
|
optionalArgs.m_priority = AzFramework::SpawnablePriority_Default;
|
|
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs highPriortyOptionalArgs;
|
|
highPriortyOptionalArgs.m_completionCallback = AZStd::move(highCallback);
|
|
highPriortyOptionalArgs.m_priority = AzFramework::SpawnablePriority_High;
|
|
m_manager->SpawnAllEntities(highPriorityTicket, AZStd::move(highPriortyOptionalArgs));
|
|
|
|
m_manager->ProcessQueue(
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_LT(highPriorityCallId, defaultPriorityCallId);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, Priority_SameTicket_DefaultPriorityCallHappensBeforeHighPriority)
|
|
{
|
|
static constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
|
|
size_t callCounter = 1;
|
|
size_t highPriorityCallId = 0;
|
|
size_t defaultPriorityCallId = 0;
|
|
auto highCallback =
|
|
[&callCounter, &highPriorityCallId](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView)
|
|
{
|
|
highPriorityCallId = callCounter++;
|
|
};
|
|
auto defaultCallback =
|
|
[&callCounter, &defaultPriorityCallId](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView)
|
|
{
|
|
defaultPriorityCallId = callCounter++;
|
|
};
|
|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
|
optionalArgs.m_completionCallback = AZStd::move(defaultCallback);
|
|
optionalArgs.m_priority = AzFramework::SpawnablePriority_Default;
|
|
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs highPriortyOptionalArgs;
|
|
highPriortyOptionalArgs.m_completionCallback = AZStd::move(highCallback);
|
|
highPriortyOptionalArgs.m_priority = AzFramework::SpawnablePriority_High;
|
|
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(highPriortyOptionalArgs));
|
|
|
|
m_manager->ProcessQueue(
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
// Run a second time as the high priority task will be pending at this point.
|
|
m_manager->ProcessQueue(
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_LT(defaultPriorityCallId, highPriorityCallId);
|
|
}
|
|
} // namespace UnitTest
|