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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/Asset/AssetSystemComponent.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
#include <SceneAPI/SceneData/Rules/ScriptProcessorRule.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
namespace AZ::SceneAPI::Behaviors
{
class EditorPythonConsoleNotificationHandler final
: protected AzToolsFramework::EditorPythonConsoleNotificationBus::Handler
{
public:
EditorPythonConsoleNotificationHandler()
{
BusConnect();
}
~EditorPythonConsoleNotificationHandler()
{
BusDisconnect();
}
////////////////////////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorPythonConsoleNotifications
void OnTraceMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(LogWindow, "%.*s \n", AZ_STRING_ARG(message));
}
void OnErrorMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(ErrorWindow, "[ERROR] %.*s \n", AZ_STRING_ARG(message));
}
void OnExceptionMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(ErrorWindow, "[EXCEPTION] %.*s \n", AZ_STRING_ARG(message));
}
};
using ExportProductList = AZ::SceneAPI::Events::ExportProductList;
// a event bus to signal during scene building
struct ScriptBuildingNotifications
: public AZ::EBusTraits
{
virtual AZStd::string OnUpdateManifest(Containers::Scene& scene) = 0;
virtual ExportProductList OnPrepareForExport(
const Containers::Scene& scene,
AZStd::string_view outputDirectory,
AZStd::string_view platformIdentifier,
const ExportProductList& productList) = 0;
};
using ScriptBuildingNotificationBus = AZ::EBus<ScriptBuildingNotifications>;
// a back end to handle scene builder events for a script
struct ScriptBuildingNotificationBusHandler final
: public ScriptBuildingNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
AZ_EBUS_BEHAVIOR_BINDER(
ScriptBuildingNotificationBusHandler,
"{DF2B51DE-A4D0-4139-B5D0-DF185832380D}",
AZ::SystemAllocator,
OnUpdateManifest,
OnPrepareForExport);
virtual ~ScriptBuildingNotificationBusHandler() = default;
AZStd::string OnUpdateManifest(Containers::Scene& scene) override
{
AZStd::string result;
CallResult(result, FN_OnUpdateManifest, scene);
return result;
}
ExportProductList OnPrepareForExport(
const Containers::Scene& scene,
AZStd::string_view outputDirectory,
AZStd::string_view platformIdentifier,
const ExportProductList& productList) override
{
ExportProductList result;
CallResult(result, FN_OnPrepareForExport, scene, outputDirectory, platformIdentifier, productList);
return result;
}
static void Reflect(AZ::ReflectContext* context)
{
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<ScriptBuildingNotificationBus>("ScriptBuildingNotificationBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Module, "scene")
->Handler<ScriptBuildingNotificationBusHandler>()
->Event("OnUpdateManifest", &ScriptBuildingNotificationBus::Events::OnUpdateManifest)
->Event("OnPrepareForExport", &ScriptBuildingNotificationBus::Events::OnPrepareForExport);
}
}
};
struct ScriptProcessorRuleBehavior::ExportEventHandler final
: public AZ::SceneAPI::SceneCore::ExportingComponent
{
using PreExportEventContextFunction = AZStd::function<bool(Events::PreExportEventContext&)>;
PreExportEventContextFunction m_preExportEventContextFunction;
ExportEventHandler(PreExportEventContextFunction preExportEventContextFunction)
: m_preExportEventContextFunction(preExportEventContextFunction)
{
BindToCall(&ExportEventHandler::PrepareForExport);
AZ::SceneAPI::SceneCore::ExportingComponent::Activate();
}
~ExportEventHandler()
{
AZ::SceneAPI::SceneCore::ExportingComponent::Deactivate();
}
// this allows a Python script to add product assets on "scene export"
Events::ProcessingResult PrepareForExport(Events::PreExportEventContext& context)
{
return m_preExportEventContextFunction(context) ? Events::ProcessingResult::Success : Events::ProcessingResult::Failure;
}
};
void ScriptProcessorRuleBehavior::Activate()
{
Events::AssetImportRequestBus::Handler::BusConnect();
m_exportEventHandler = AZStd::make_shared<ExportEventHandler>([this](Events::PreExportEventContext& context)
{
return this->DoPrepareForExport(context);
});
}
void ScriptProcessorRuleBehavior::Deactivate()
{
m_exportEventHandler.reset();
Events::AssetImportRequestBus::Handler::BusDisconnect();
UnloadPython();
}
bool ScriptProcessorRuleBehavior::LoadPython(const AZ::SceneAPI::Containers::Scene& scene)
{
if (m_editorPythonEventsInterface && !m_scriptFilename.empty())
{
return true;
}
// get project folder
auto settingsRegistry = AZ::SettingsRegistry::Get();
AZ::IO::FixedMaxPath projectPath;
if (!settingsRegistry->Get(projectPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectPath))
{
return false;
}
const AZ::SceneAPI::Containers::SceneManifest& manifest = scene.GetManifest();
auto view = Containers::MakeDerivedFilterView<DataTypes::IScriptProcessorRule>(manifest.GetValueStorage());
for (const auto& scriptItem : view)
{
AZ::IO::FixedMaxPath scriptFilename(scriptItem.GetScriptFilename());
if (scriptFilename.empty())
{
AZ_Warning("scene", false, "Skipping an empty script filename in (%s)", scene.GetManifestFilename().c_str());
continue;
}
// check for file exist via absolute path
if (!IO::FileIOBase::GetInstance()->Exists(scriptFilename.c_str()))
{
// check for script in the project folder
AZ::IO::FixedMaxPath projectScriptPath = projectPath / scriptFilename;
if (!IO::FileIOBase::GetInstance()->Exists(projectScriptPath.c_str()))
{
AZ_Warning("scene", false, "Skipping a missing script (%s) in manifest file (%s)",
scriptFilename.c_str(),
scene.GetManifestFilename().c_str());
continue;
}
scriptFilename = AZStd::move(projectScriptPath);
}
// lazy load the Python interface
auto editorPythonEventsInterface = AZ::Interface<AzToolsFramework::EditorPythonEventsInterface>::Get();
if (editorPythonEventsInterface->IsPythonActive() == false)
{
const bool silenceWarnings = false;
if (editorPythonEventsInterface->StartPython(silenceWarnings) == false)
{
editorPythonEventsInterface = nullptr;
}
}
// both Python and the script need to be ready
if (editorPythonEventsInterface == nullptr || scriptFilename.empty())
{
AZ_Warning("scene", false,"The scene manifest (%s) attempted to use script(%s) but Python is not enabled;"
"please add the EditorPythonBinding gem & PythonAssetBuilder gem to your project.",
scene.GetManifestFilename().c_str(), scriptFilename.c_str());
return false;
}
m_editorPythonEventsInterface = editorPythonEventsInterface;
m_scriptFilename = scriptFilename.c_str();
return true;
}
return false;
}
void ScriptProcessorRuleBehavior::UnloadPython()
{
if (m_editorPythonEventsInterface)
{
const bool silenceWarnings = true;
m_editorPythonEventsInterface->StopPython(silenceWarnings);
m_editorPythonEventsInterface = nullptr;
}
}
bool ScriptProcessorRuleBehavior::DoPrepareForExport(Events::PreExportEventContext& context)
{
using namespace AzToolsFramework;
auto executeCallback = [this, &context]()
{
// set up script's hook callback
EditorPythonRunnerRequestBus::Broadcast(&EditorPythonRunnerRequestBus::Events::ExecuteByFilename,
m_scriptFilename.c_str());
// call script's callback to allow extra products
ExportProductList extraProducts;
ScriptBuildingNotificationBus::BroadcastResult(extraProducts, &ScriptBuildingNotificationBus::Events::OnPrepareForExport,
context.GetScene(),
context.GetOutputDirectory(),
context.GetPlatformIdentifier(),
context.GetProductList()
);
// add new products
for (const auto& product : extraProducts.GetProducts())
{
context.GetProductList().AddProduct(
product.m_filename,
product.m_id,
product.m_assetType,
product.m_lod,
product.m_subId,
product.m_dependencyFlags);
}
};
if (LoadPython(context.GetScene()))
{
EditorPythonConsoleNotificationHandler logger;
m_editorPythonEventsInterface->ExecuteWithLock(executeCallback);
}
return true;
}
void ScriptProcessorRuleBehavior::Reflect(ReflectContext* context)
{
ScriptBuildingNotificationBusHandler::Reflect(context);
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<ScriptProcessorRuleBehavior, BehaviorComponent>()->Version(1);
}
}
Events::ProcessingResult ScriptProcessorRuleBehavior::UpdateManifest(
Containers::Scene& scene,
Events::AssetImportRequest::ManifestAction action,
[[maybe_unused]] Events::AssetImportRequest::RequestingApplication requester)
{
using namespace AzToolsFramework;
if (action != ManifestAction::Update)
{
return Events::ProcessingResult::Ignored;
}
if (LoadPython(scene))
{
AZStd::string manifestUpdate;
auto executeCallback = [this, &scene, &manifestUpdate]()
{
EditorPythonRunnerRequestBus::Broadcast(&EditorPythonRunnerRequestBus::Events::ExecuteByFilename,
m_scriptFilename.c_str());
ScriptBuildingNotificationBus::BroadcastResult(manifestUpdate, &ScriptBuildingNotificationBus::Events::OnUpdateManifest,
scene);
};
EditorPythonConsoleNotificationHandler logger;
m_editorPythonEventsInterface->ExecuteWithLock(executeCallback);
// attempt to load the manifest string back to a JSON-scene-manifest
auto sceneManifestLoader = AZStd::make_unique<AZ::SceneAPI::Containers::SceneManifest>();
auto loadOutcome = sceneManifestLoader->LoadFromString(manifestUpdate);
if (loadOutcome.IsSuccess())
{
scene.GetManifest().Clear();
for (size_t entryIndex = 0; entryIndex < sceneManifestLoader->GetEntryCount(); ++entryIndex)
{
scene.GetManifest().AddEntry(sceneManifestLoader->GetValue(entryIndex));
}
return Events::ProcessingResult::Success;
}
}
return Events::ProcessingResult::Ignored;
}
} // namespace AZ