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344 lines
14 KiB
C++
344 lines
14 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/Asset/AssetSystemComponent.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
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#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
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#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
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#include <SceneAPI/SceneData/Rules/ScriptProcessorRule.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneCore/Events/ExportProductList.h>
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namespace AZ::SceneAPI::Behaviors
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{
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class EditorPythonConsoleNotificationHandler final
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: protected AzToolsFramework::EditorPythonConsoleNotificationBus::Handler
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{
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public:
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EditorPythonConsoleNotificationHandler()
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{
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BusConnect();
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}
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~EditorPythonConsoleNotificationHandler()
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{
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BusDisconnect();
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::EditorPythonConsoleNotifications
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void OnTraceMessage([[maybe_unused]] AZStd::string_view message) override
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{
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using namespace AZ::SceneAPI::Utilities;
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AZ_TracePrintf(LogWindow, "%.*s \n", AZ_STRING_ARG(message));
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}
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void OnErrorMessage([[maybe_unused]] AZStd::string_view message) override
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{
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using namespace AZ::SceneAPI::Utilities;
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AZ_TracePrintf(ErrorWindow, "[ERROR] %.*s \n", AZ_STRING_ARG(message));
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}
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void OnExceptionMessage([[maybe_unused]] AZStd::string_view message) override
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{
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using namespace AZ::SceneAPI::Utilities;
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AZ_TracePrintf(ErrorWindow, "[EXCEPTION] %.*s \n", AZ_STRING_ARG(message));
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}
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};
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using ExportProductList = AZ::SceneAPI::Events::ExportProductList;
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// a event bus to signal during scene building
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struct ScriptBuildingNotifications
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: public AZ::EBusTraits
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{
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virtual AZStd::string OnUpdateManifest(Containers::Scene& scene) = 0;
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virtual ExportProductList OnPrepareForExport(
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const Containers::Scene& scene,
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AZStd::string_view outputDirectory,
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AZStd::string_view platformIdentifier,
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const ExportProductList& productList) = 0;
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};
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using ScriptBuildingNotificationBus = AZ::EBus<ScriptBuildingNotifications>;
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// a back end to handle scene builder events for a script
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struct ScriptBuildingNotificationBusHandler final
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: public ScriptBuildingNotificationBus::Handler
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, public AZ::BehaviorEBusHandler
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{
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AZ_EBUS_BEHAVIOR_BINDER(
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ScriptBuildingNotificationBusHandler,
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"{DF2B51DE-A4D0-4139-B5D0-DF185832380D}",
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AZ::SystemAllocator,
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OnUpdateManifest,
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OnPrepareForExport);
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virtual ~ScriptBuildingNotificationBusHandler() = default;
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AZStd::string OnUpdateManifest(Containers::Scene& scene) override
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{
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AZStd::string result;
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CallResult(result, FN_OnUpdateManifest, scene);
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return result;
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}
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ExportProductList OnPrepareForExport(
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const Containers::Scene& scene,
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AZStd::string_view outputDirectory,
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AZStd::string_view platformIdentifier,
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const ExportProductList& productList) override
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{
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ExportProductList result;
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CallResult(result, FN_OnPrepareForExport, scene, outputDirectory, platformIdentifier, productList);
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return result;
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}
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static void Reflect(AZ::ReflectContext* context)
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{
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<ScriptBuildingNotificationBus>("ScriptBuildingNotificationBus")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Handler<ScriptBuildingNotificationBusHandler>()
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->Event("OnUpdateManifest", &ScriptBuildingNotificationBus::Events::OnUpdateManifest)
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->Event("OnPrepareForExport", &ScriptBuildingNotificationBus::Events::OnPrepareForExport);
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}
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}
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};
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struct ScriptProcessorRuleBehavior::ExportEventHandler final
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: public AZ::SceneAPI::SceneCore::ExportingComponent
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{
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using PreExportEventContextFunction = AZStd::function<bool(Events::PreExportEventContext&)>;
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PreExportEventContextFunction m_preExportEventContextFunction;
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ExportEventHandler(PreExportEventContextFunction preExportEventContextFunction)
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: m_preExportEventContextFunction(preExportEventContextFunction)
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{
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BindToCall(&ExportEventHandler::PrepareForExport);
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AZ::SceneAPI::SceneCore::ExportingComponent::Activate();
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}
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~ExportEventHandler()
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{
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AZ::SceneAPI::SceneCore::ExportingComponent::Deactivate();
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}
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// this allows a Python script to add product assets on "scene export"
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Events::ProcessingResult PrepareForExport(Events::PreExportEventContext& context)
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{
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return m_preExportEventContextFunction(context) ? Events::ProcessingResult::Success : Events::ProcessingResult::Failure;
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}
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};
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void ScriptProcessorRuleBehavior::Activate()
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{
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Events::AssetImportRequestBus::Handler::BusConnect();
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m_exportEventHandler = AZStd::make_shared<ExportEventHandler>([this](Events::PreExportEventContext& context)
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{
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return this->DoPrepareForExport(context);
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});
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}
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void ScriptProcessorRuleBehavior::Deactivate()
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{
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m_exportEventHandler.reset();
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Events::AssetImportRequestBus::Handler::BusDisconnect();
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UnloadPython();
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}
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bool ScriptProcessorRuleBehavior::LoadPython(const AZ::SceneAPI::Containers::Scene& scene)
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{
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if (m_editorPythonEventsInterface && !m_scriptFilename.empty())
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{
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return true;
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}
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// get project folder
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auto settingsRegistry = AZ::SettingsRegistry::Get();
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AZ::IO::FixedMaxPath projectPath;
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if (!settingsRegistry->Get(projectPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectPath))
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{
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return false;
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}
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const AZ::SceneAPI::Containers::SceneManifest& manifest = scene.GetManifest();
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auto view = Containers::MakeDerivedFilterView<DataTypes::IScriptProcessorRule>(manifest.GetValueStorage());
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for (const auto& scriptItem : view)
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{
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AZ::IO::FixedMaxPath scriptFilename(scriptItem.GetScriptFilename());
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if (scriptFilename.empty())
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{
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AZ_Warning("scene", false, "Skipping an empty script filename in (%s)", scene.GetManifestFilename().c_str());
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continue;
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}
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// check for file exist via absolute path
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if (!IO::FileIOBase::GetInstance()->Exists(scriptFilename.c_str()))
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{
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// check for script in the project folder
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AZ::IO::FixedMaxPath projectScriptPath = projectPath / scriptFilename;
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if (!IO::FileIOBase::GetInstance()->Exists(projectScriptPath.c_str()))
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{
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AZ_Warning("scene", false, "Skipping a missing script (%s) in manifest file (%s)",
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scriptFilename.c_str(),
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scene.GetManifestFilename().c_str());
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continue;
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}
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scriptFilename = AZStd::move(projectScriptPath);
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}
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// lazy load the Python interface
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auto editorPythonEventsInterface = AZ::Interface<AzToolsFramework::EditorPythonEventsInterface>::Get();
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if (editorPythonEventsInterface->IsPythonActive() == false)
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{
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const bool silenceWarnings = false;
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if (editorPythonEventsInterface->StartPython(silenceWarnings) == false)
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{
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editorPythonEventsInterface = nullptr;
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}
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}
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// both Python and the script need to be ready
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if (editorPythonEventsInterface == nullptr || scriptFilename.empty())
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{
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AZ_Warning("scene", false,"The scene manifest (%s) attempted to use script(%s) but Python is not enabled;"
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"please add the EditorPythonBinding gem & PythonAssetBuilder gem to your project.",
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scene.GetManifestFilename().c_str(), scriptFilename.c_str());
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return false;
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}
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m_editorPythonEventsInterface = editorPythonEventsInterface;
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m_scriptFilename = scriptFilename.c_str();
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return true;
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}
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return false;
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}
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void ScriptProcessorRuleBehavior::UnloadPython()
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{
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if (m_editorPythonEventsInterface)
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{
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const bool silenceWarnings = true;
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m_editorPythonEventsInterface->StopPython(silenceWarnings);
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m_editorPythonEventsInterface = nullptr;
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}
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}
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bool ScriptProcessorRuleBehavior::DoPrepareForExport(Events::PreExportEventContext& context)
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{
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using namespace AzToolsFramework;
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auto executeCallback = [this, &context]()
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{
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// set up script's hook callback
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EditorPythonRunnerRequestBus::Broadcast(&EditorPythonRunnerRequestBus::Events::ExecuteByFilename,
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m_scriptFilename.c_str());
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// call script's callback to allow extra products
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ExportProductList extraProducts;
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ScriptBuildingNotificationBus::BroadcastResult(extraProducts, &ScriptBuildingNotificationBus::Events::OnPrepareForExport,
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context.GetScene(),
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context.GetOutputDirectory(),
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context.GetPlatformIdentifier(),
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context.GetProductList()
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);
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// add new products
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for (const auto& product : extraProducts.GetProducts())
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{
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context.GetProductList().AddProduct(
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product.m_filename,
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product.m_id,
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product.m_assetType,
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product.m_lod,
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product.m_subId,
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product.m_dependencyFlags);
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}
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};
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if (LoadPython(context.GetScene()))
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{
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EditorPythonConsoleNotificationHandler logger;
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m_editorPythonEventsInterface->ExecuteWithLock(executeCallback);
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}
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return true;
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}
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void ScriptProcessorRuleBehavior::Reflect(ReflectContext* context)
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{
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ScriptBuildingNotificationBusHandler::Reflect(context);
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<ScriptProcessorRuleBehavior, BehaviorComponent>()->Version(1);
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}
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}
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Events::ProcessingResult ScriptProcessorRuleBehavior::UpdateManifest(
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Containers::Scene& scene,
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Events::AssetImportRequest::ManifestAction action,
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[[maybe_unused]] Events::AssetImportRequest::RequestingApplication requester)
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{
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using namespace AzToolsFramework;
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if (action != ManifestAction::Update)
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{
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return Events::ProcessingResult::Ignored;
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}
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if (LoadPython(scene))
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{
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AZStd::string manifestUpdate;
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auto executeCallback = [this, &scene, &manifestUpdate]()
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{
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EditorPythonRunnerRequestBus::Broadcast(&EditorPythonRunnerRequestBus::Events::ExecuteByFilename,
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m_scriptFilename.c_str());
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ScriptBuildingNotificationBus::BroadcastResult(manifestUpdate, &ScriptBuildingNotificationBus::Events::OnUpdateManifest,
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scene);
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};
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EditorPythonConsoleNotificationHandler logger;
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m_editorPythonEventsInterface->ExecuteWithLock(executeCallback);
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// attempt to load the manifest string back to a JSON-scene-manifest
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auto sceneManifestLoader = AZStd::make_unique<AZ::SceneAPI::Containers::SceneManifest>();
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auto loadOutcome = sceneManifestLoader->LoadFromString(manifestUpdate);
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if (loadOutcome.IsSuccess())
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{
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scene.GetManifest().Clear();
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for (size_t entryIndex = 0; entryIndex < sceneManifestLoader->GetEntryCount(); ++entryIndex)
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{
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scene.GetManifest().AddEntry(sceneManifestLoader->GetValue(entryIndex));
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}
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return Events::ProcessingResult::Success;
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}
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}
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return Events::ProcessingResult::Ignored;
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}
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} // namespace AZ
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