Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkinnedMesh/SkinnedMeshDebugDisplay.h
T
Qing Tao 8da6bea073 ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene crea… (#5153)
* ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene created by PreviewRenderer but not the Main Scene
Deprecate GetDefaultScene() function.
Update all the places which use GetDefaultScene to use Scene::GetFeatureProcessorFromEntityId or GetMainScene.
Tested with Editor, UI Editor, Material Editor, game launcher.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
2021-11-01 14:26:55 -07:00

55 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Base.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <CrySystemBus.h>
#include <Atom/Bootstrap/BootstrapNotificationBus.h>
namespace AZ
{
namespace Render
{
//! This class is responsible for displaying stats about Atom's SkinnedMesh feature
class SkinnedMeshDebugDisplay
: private AzFramework::ViewportDebugDisplayEventBus::Handler
, private CrySystemEventBus::Handler
, private AZ::Render::Bootstrap::NotificationBus::Handler
{
public:
SkinnedMeshDebugDisplay();
~SkinnedMeshDebugDisplay();
private:
// CrySystemEventBus::Handler overrides
// Register the r_skinnedMeshDisplaySceneStats cvar
void OnCrySystemInitialized(ISystem&, const SSystemInitParams&) override;
void OnCrySystemShutdown(ISystem&) override;
void OnCryEditorInitialized() override;
// AzFramework::ViewportDebugDisplayEventBus overrides
// Display the debug text if r_skinnedMeshDisplaySceneStats = 1
void DisplayViewport2d(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
// Get the RPI::SceneId, which can be used to query scene stats
void OnBootstrapSceneReady(AZ::RPI::Scene* bootstrapScene) override;
void GetSceneId();
// CVar for toggling the display of the scene stats
int r_skinnedMeshDisplaySceneStats = 0;
// SceneId to query for the stats
RPI::SceneId m_sceneId;
};
}// namespace Render
}// namespace AZ