Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshStats.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

44 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
namespace Render
{
struct EditorMeshStatsForLod final
{
AZ_RTTI(EditorMeshStatsForLod, "{626E3AEB-0F7A-4777-BAF1-2BBA8C1857ED}");
AZ_CLASS_ALLOCATOR(EditorMeshStatsForLod, SystemAllocator, 0);
static void Reflect(ReflectContext* context);
AZ::u32 m_meshCount = 0;
AZ::u32 m_vertCount = 0;
AZ::u32 m_triCount = 0;
};
struct EditorMeshStats final
{
AZ_RTTI(EditorMeshStats, "{68D0D3EF-17BB-46EA-B98F-51355402CCD6}");
AZ_CLASS_ALLOCATOR(EditorMeshStats, SystemAllocator, 0);
static void Reflect(ReflectContext* context);
AZStd::string GetLodLabel(int index) const;
AZStd::vector<EditorMeshStatsForLod> m_meshStatsForLod;
};
} // namespace Render
} // namespace AZ