Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentUtil.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

44 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/Feature/Material/MaterialAssignment.h>
#include <Atom/RPI.Edit/Material/MaterialSourceData.h>
#include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <Atom/RPI.Reflect/Material/MaterialTypeAsset.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
namespace Render
{
namespace EditorMaterialComponentUtil
{
struct MaterialEditData
{
AZ::Data::AssetId m_materialAssetId = {};
AZ::Data::Asset<AZ::RPI::MaterialAsset> m_materialAsset = {};
AZ::Data::Asset<AZ::RPI::MaterialTypeAsset> m_materialTypeAsset = {};
AZ::Data::Asset<AZ::RPI::MaterialAsset> m_materialParentAsset = {};
AZ::RPI::MaterialSourceData m_materialSourceData;
AZ::RPI::MaterialTypeSourceData m_materialTypeSourceData;
AZStd::string m_materialSourcePath;
AZStd::string m_materialTypeSourcePath;
AZStd::string m_materialParentSourcePath;
MaterialPropertyOverrideMap m_materialPropertyOverrideMap = {};
};
bool LoadMaterialEditDataFromAssetId(const AZ::Data::AssetId& assetId, MaterialEditData& editData);
bool SaveSourceMaterialFromEditData(const AZStd::string& path, const MaterialEditData& editData);
} // namespace EditorMaterialComponentUtil
} // namespace Render
} // namespace AZ