Files
o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/ImageBasedLightComponentConfig.cpp
T
Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-29 11:31:01 -05:00

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1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentConfig.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace Render
{
void ImageBasedLightComponentConfig::Reflect(ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ImageBasedLightComponentConfig, ComponentConfig>()
->Version(1)
->Field("diffuseImageAsset", &ImageBasedLightComponentConfig::m_diffuseImageAsset)
->Field("specularImageAsset", &ImageBasedLightComponentConfig::m_specularImageAsset)
->Field("exposure", &ImageBasedLightComponentConfig::m_exposure)
;
}
}
} // namespace Render
} // namespace AZ