89f4ebb298
Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <MultiplayerToolsSystemComponent.h>
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#include <Pipeline/NetworkPrefabProcessor.h>
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#include <AzCore/Serialization/Json/RegistrationContext.h>
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#include <Prefab/Instance/InstanceSerializer.h>
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namespace Multiplayer
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{
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void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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NetworkPrefabProcessor::Reflect(context);
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}
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void MultiplayerToolsSystemComponent::Activate()
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{
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AZ::Interface<IMultiplayerTools>::Register(this);
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}
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void MultiplayerToolsSystemComponent::Deactivate()
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{
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AZ::Interface<IMultiplayerTools>::Unregister(this);
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}
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bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
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{
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return m_didProcessNetPrefabs;
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}
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void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
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{
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m_didProcessNetPrefabs = didProcessNetPrefabs;
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}
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} // namespace Multiplayer
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