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o3de/Gems/Terrain/Code/Source
bosnichd ff4529fc60
Terrain ray cast benchmarks and optimization. (#7303)
* Terrain ray cast benchmarks and optimization:
- Added some benchmarks that exercise terrain ray casting.
- Optimized terrain ray casting by removing an unnecessary AABB intersection check (this was suggested by @invertednormal in the original review, but I forgot to actually remove it until now).
- Fixed a bug where we were not normalizing the ray direction before performing the Moller-Trumbore ray<->triangle intersection calculations.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update to make work with changes pulled down from mainline.

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
..
Components LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116) 4 years ago
EditorComponents Added missing doc links. (#5841) 4 years ago
TerrainRaycast Terrain ray cast benchmarks and optimization. (#7303) 4 years ago
TerrainRenderer LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116) 4 years ago
TerrainSystem Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
EditorTerrainModule.cpp Terrain Physics Heightfield support 4 years ago
EditorTerrainModule.h Initial stub terrain gem (#3368) 4 years ago
TerrainModule.cpp Terrain Physics Heightfield support 4 years ago
TerrainModule.h Initial stub terrain gem (#3368) 4 years ago