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o3de/Gems/Terrain/Code/Source
Ken Pruiksma ff4412db7c
Calculating uv transforms for terrain detail materials (#7375)
Calculating uv transforms for terrain detail materials

This adds support for uv transforms in terrain detail materials. To support this work, the code for generating a matrix from material properties was pulled out of the material functor and put into a new MaterialUtils file in Atom Utils.
4 years ago
..
Components Misc SurfaceData Optimizations (#7299) 4 years ago
EditorComponents Added missing doc links. (#5841) 4 years ago
TerrainRaycast Terrain ray cast benchmarks and optimization. (#7303) 4 years ago
TerrainRenderer Calculating uv transforms for terrain detail materials (#7375) 4 years ago
TerrainSystem Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
EditorTerrainModule.cpp Terrain Physics Heightfield support 4 years ago
EditorTerrainModule.h Initial stub terrain gem (#3368) 4 years ago
TerrainModule.cpp Terrain Physics Heightfield support 4 years ago
TerrainModule.h Initial stub terrain gem (#3368) 4 years ago