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o3de/Gems/Atom/Utils/Code/Source
Ken Pruiksma ff4412db7c
Calculating uv transforms for terrain detail materials (#7375)
Calculating uv transforms for terrain detail materials

This adds support for uv transforms in terrain detail materials. To support this work, the code for generating a matrix from material properties was pulled out of the material functor and put into a new MaterialUtils file in Atom Utils.
4 years ago
..
TestUtils moved AssetSystemStub to TestUtils folder 4 years ago
AssetCollectionAsyncLoader.cpp Add a name to JobManager (#5576) 4 years ago
DdsFile.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ImageComparison.cpp Atom/rbarrand/export screenshot diff (#7300) 4 years ago
MaterialUtils.cpp Calculating uv transforms for terrain detail materials (#7375) 4 years ago
PngFile.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
PpmFile.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
Utils.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago