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o3de/Gems/MotionMatching/Code/Source/MotionMatchingModuleInterfa...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <MotionMatchingSystemComponent.h>
namespace EMotionFX::MotionMatching
{
class MotionMatchingModuleInterface
: public AZ::Module
{
public:
AZ_RTTI(MotionMatchingModuleInterface, "{33e8e826-b143-4008-89f3-9a46ad3de4fe}", AZ::Module);
AZ_CLASS_ALLOCATOR(MotionMatchingModuleInterface, AZ::SystemAllocator, 0);
MotionMatchingModuleInterface()
{
m_descriptors.insert(m_descriptors.end(),
{
MotionMatchingSystemComponent::CreateDescriptor(),
});
}
/// Add required SystemComponents to the SystemEntity.
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList
{
azrtti_typeid<MotionMatchingSystemComponent>(),
};
}
};
}// namespace EMotionFX::MotionMatching