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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <MotionMatchingSystemComponent.h>
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namespace EMotionFX::MotionMatching
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{
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class MotionMatchingModuleInterface
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: public AZ::Module
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{
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public:
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AZ_RTTI(MotionMatchingModuleInterface, "{33e8e826-b143-4008-89f3-9a46ad3de4fe}", AZ::Module);
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AZ_CLASS_ALLOCATOR(MotionMatchingModuleInterface, AZ::SystemAllocator, 0);
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MotionMatchingModuleInterface()
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{
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m_descriptors.insert(m_descriptors.end(),
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{
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MotionMatchingSystemComponent::CreateDescriptor(),
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});
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}
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/// Add required SystemComponents to the SystemEntity.
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList
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{
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azrtti_typeid<MotionMatchingSystemComponent>(),
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};
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}
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};
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}// namespace EMotionFX::MotionMatching
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