You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/MotionMatching/Code/Source/MotionMatchingEditorSystemC...

41 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <MotionMatchingSystemComponent.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
namespace EMotionFX::MotionMatching
{
/// System component for MotionMatching editor
class MotionMatchingEditorSystemComponent
: public MotionMatchingSystemComponent
, private AzToolsFramework::EditorEvents::Bus::Handler
{
using BaseSystemComponent = MotionMatchingSystemComponent;
public:
AZ_COMPONENT(MotionMatchingEditorSystemComponent, "{a43957d3-5a2d-4c29-873d-7daacc357722}", BaseSystemComponent);
static void Reflect(AZ::ReflectContext* context);
MotionMatchingEditorSystemComponent();
~MotionMatchingEditorSystemComponent();
private:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
// AZ::Component
void Activate() override;
void Deactivate() override;
};
} // namespace EMotionFX::MotionMatching