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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <MotionMatchingSystemComponent.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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namespace EMotionFX::MotionMatching
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{
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/// System component for MotionMatching editor
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class MotionMatchingEditorSystemComponent
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: public MotionMatchingSystemComponent
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, private AzToolsFramework::EditorEvents::Bus::Handler
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{
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using BaseSystemComponent = MotionMatchingSystemComponent;
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public:
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AZ_COMPONENT(MotionMatchingEditorSystemComponent, "{a43957d3-5a2d-4c29-873d-7daacc357722}", BaseSystemComponent);
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static void Reflect(AZ::ReflectContext* context);
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MotionMatchingEditorSystemComponent();
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~MotionMatchingEditorSystemComponent();
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private:
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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};
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} // namespace EMotionFX::MotionMatching
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