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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <MotionMatchingModuleInterface.h>
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#include <MotionMatchingEditorSystemComponent.h>
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namespace EMotionFX::MotionMatching
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{
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class MotionMatchingEditorModule
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: public MotionMatchingModuleInterface
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{
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public:
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AZ_RTTI(MotionMatchingEditorModule, "{cf4381d1-0207-4ef8-85f0-6c88ec28a7b6}", MotionMatchingModuleInterface);
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AZ_CLASS_ALLOCATOR(MotionMatchingEditorModule, AZ::SystemAllocator, 0);
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MotionMatchingEditorModule()
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{
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m_descriptors.insert(m_descriptors.end(),
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{
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MotionMatchingEditorSystemComponent::CreateDescriptor(),
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});
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}
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/// Add required SystemComponents to the SystemEntity. Non-SystemComponents should not be added here.
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList
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{
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azrtti_typeid<MotionMatchingEditorSystemComponent>(),
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};
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}
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};
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}// namespace EMotionFX::MotionMatching
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AZ_DECLARE_MODULE_CLASS(Gem_MotionMatching, EMotionFX::MotionMatching::MotionMatchingEditorModule)
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