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o3de/Gems/MotionMatching/Code/Source/MotionMatchingEditorModule.cpp

41 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <MotionMatchingModuleInterface.h>
#include <MotionMatchingEditorSystemComponent.h>
namespace EMotionFX::MotionMatching
{
class MotionMatchingEditorModule
: public MotionMatchingModuleInterface
{
public:
AZ_RTTI(MotionMatchingEditorModule, "{cf4381d1-0207-4ef8-85f0-6c88ec28a7b6}", MotionMatchingModuleInterface);
AZ_CLASS_ALLOCATOR(MotionMatchingEditorModule, AZ::SystemAllocator, 0);
MotionMatchingEditorModule()
{
m_descriptors.insert(m_descriptors.end(),
{
MotionMatchingEditorSystemComponent::CreateDescriptor(),
});
}
/// Add required SystemComponents to the SystemEntity. Non-SystemComponents should not be added here.
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList
{
azrtti_typeid<MotionMatchingEditorSystemComponent>(),
};
}
};
}// namespace EMotionFX::MotionMatching
AZ_DECLARE_MODULE_CLASS(Gem_MotionMatching, EMotionFX::MotionMatching::MotionMatchingEditorModule)