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o3de/Gems/MotionMatching/Code/Source/ImGuiMonitorBus.h

38 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Color.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/EBus/EBus.h>
namespace EMotionFX::MotionMatching
{
class ImGuiMonitorRequests
: public AZ::EBusTraits
{
public:
// Enable multi-threaded access by locking primitive using a mutex when connecting handlers to the EBus or executing events.
using MutexType = AZStd::recursive_mutex;
virtual void PushPerformanceHistogramValue(const char* performanceMetricName, float value) = 0;
virtual void PushCostHistogramValue(const char* costName, float value, const AZ::Color& color) = 0;
virtual void SetFeatureMatrixMemoryUsage(size_t sizeInBytes) = 0;
virtual void SetFeatureMatrixNumFrames(size_t numFrames) = 0;
virtual void SetFeatureMatrixNumComponents(size_t numFeatureComponents) = 0;
virtual void SetKdTreeMemoryUsage(size_t sizeInBytes) = 0;
virtual void SetKdTreeNumNodes(size_t numNodes) = 0;
virtual void SetKdTreeNumDimensions(size_t numDimensions) = 0;
};
using ImGuiMonitorRequestBus = AZ::EBus<ImGuiMonitorRequests>;
} // namespace EMotionFX::MotionMatching