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o3de/Gems/MotionMatching/Code/Source/FeatureSchema.h

48 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/containers/vector.h>
#include <Feature.h>
namespace EMotionFX::MotionMatching
{
//! The set of features involved in the motion matching search.
//! The schema represents the order of the features as well as their settings while the feature matrix stores the actual feature data.
class EMFX_API FeatureSchema
{
public:
AZ_RTTI(FrameDatabase, "{E34F6BFE-73DB-4DED-AAB9-09FBC5113236}")
AZ_CLASS_ALLOCATOR_DECL
virtual ~FeatureSchema();
void AddFeature(Feature* feature);
void Clear();
size_t GetNumFeatures() const;
Feature* GetFeature(size_t index) const;
const AZStd::vector<Feature*>& GetFeatures() const;
Feature* FindFeatureById(const AZ::TypeId& featureId) const;
static void Reflect(AZ::ReflectContext* context);
protected:
static Feature* CreateFeatureByType(const AZ::TypeId& typeId);
AZStd::vector<Feature*> m_features; //< Ordered set of features (Owns the feature objects).
AZStd::unordered_map<AZ::TypeId, Feature*> m_featuresById; //< Hash-map for fast access to the features by ID. (Weak ownership)
};
} // namespace EMotionFX::MotionMatching