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o3de/Gems/MotionMatching/Code/Source/EventData.h

56 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <EMotionFX/Source/EventData.h>
namespace AZ
{
class ReflectContext;
}
namespace EMotionFX::MotionMatching
{
class EMFX_API DiscardFrameEventData
: public EventData
{
public:
AZ_RTTI(DiscardFrameEventData, "{25499823-E611-4958-85B7-476BC1918744}", EventData);
AZ_CLASS_ALLOCATOR_DECL
DiscardFrameEventData() = default;
~DiscardFrameEventData() override = default;
static void Reflect(AZ::ReflectContext* context);
bool Equal(const EventData& rhs, bool ignoreEmptyFields = false) const override;
private:
AZStd::string m_tag;
};
class EMFX_API TagEventData
: public EventData
{
public:
AZ_RTTI(TagEventData, "{FEFEA2C7-CD68-43B2-94D6-85559E29EABF}", EventData);
AZ_CLASS_ALLOCATOR_DECL
TagEventData() = default;
~TagEventData() override = default;
static void Reflect(AZ::ReflectContext* context);
bool Equal(const EventData& rhs, bool ignoreEmptyFields = false) const override;
private:
AZStd::string m_tag;
};
} // namespace EMotionFX::MotionMatching