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o3de/Gems/FastNoise/Code/Source/FastNoiseSystemComponent.cpp

75 lines
2.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "FastNoise_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include "FastNoiseSystemComponent.h"
namespace FastNoiseGem
{
void FastNoiseSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<FastNoiseSystemComponent, AZ::Component>()
->Version(0)
;
if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<FastNoiseSystemComponent>("FastNoise", "System component for Fast Noise gradient gem")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
void FastNoiseSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("FastNoiseService", 0x93845780));
}
void FastNoiseSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("FastNoiseService", 0x93845780));
}
void FastNoiseSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
(void)required;
}
void FastNoiseSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
(void)dependent;
}
void FastNoiseSystemComponent::Init()
{
}
void FastNoiseSystemComponent::Activate()
{
FastNoiseRequestBus::Handler::BusConnect();
}
void FastNoiseSystemComponent::Deactivate()
{
FastNoiseRequestBus::Handler::BusDisconnect();
}
}