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o3de/Gems/FastNoise/Code/Source/FastNoiseEditorModule.cpp

36 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "FastNoise_precompiled.h"
#include <FastNoiseEditorModule.h>
#include <FastNoiseSystemComponent.h>
#include <EditorFastNoiseGradientComponent.h>
namespace FastNoiseGem
{
FastNoiseEditorModule::FastNoiseEditorModule()
{
m_descriptors.insert(m_descriptors.end(), {
EditorFastNoiseGradientComponent::CreateDescriptor()
});
}
AZ::ComponentTypeList FastNoiseEditorModule::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList requiredComponents = FastNoiseModule::GetRequiredSystemComponents();
return requiredComponents;
}
}
AZ_DECLARE_MODULE_CLASS(Gem_FastNoiseEditor, FastNoiseGem::FastNoiseEditorModule)