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341 lines
19 KiB
C++
341 lines
19 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "WhiteBoxTestFixtures.h"
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#include "WhiteBoxTestUtil.h"
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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namespace UnitTest
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{
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using TestRailsAutomationFixture = EditorWhiteBoxModifierTestFixture;
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constexpr bool LogActions = false;
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TEST_F(TestRailsAutomationFixture, C28798184_PressAndDragOnAPolygonTranslatesItAlongTheSurfaceNormal)
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{
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namespace Api = WhiteBox::Api;
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using ::testing::Pointwise;
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// the initial starting position of the entity (in front and to the left of the camera)
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const AZ::Transform initialEntityTransformWorld =
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AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, 10.0f, 0.0f));
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// world space delta we will be moving the polygon face
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const auto worldTranslationDelta = AZ::Vector3::CreateAxisX(20.0f);
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// the face handle we will use to get the parent polygon from
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const int faceHandle = 7;
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// move the entity to its starting position
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AzToolsFramework::SetWorldTransform(m_whiteBoxEntityId, initialEntityTransformWorld);
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// select the entity with the White Box Component
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AzToolsFramework::SelectEntity(m_whiteBoxEntityId);
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// mimic pressing the 'Edit' button on the Component Card
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EnterComponentMode<WhiteBox::EditorWhiteBoxComponent>();
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// grab the White Box Mesh (for use with the White Box Tool Api)
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WhiteBox::WhiteBoxMesh* whiteBox;
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WhiteBox::EditorWhiteBoxComponentRequestBus::EventResult(
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whiteBox, AZ::EntityComponentIdPair(m_whiteBoxEntityId, m_whiteBoxComponent->GetId()),
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&WhiteBox::EditorWhiteBoxComponentRequestBus::Events::GetWhiteBoxMesh);
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// the initial position of the white box mesh vertices
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const auto initialVertexLocalPositions = Api::MeshVertexPositions(*whiteBox);
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// the center position of the polygon modifier
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MultiSpacePoint initialModifierMidPoint(
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Api::PolygonMidpoint(*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(faceHandle))),
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initialEntityTransformWorld, m_cameraState);
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// where we expect the interaction to leave the modifier after the movement
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const auto finalScreenModifierMidPoint =
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AzFramework::WorldToScreen(initialModifierMidPoint.GetWorldSpace() + worldTranslationDelta, m_cameraState);
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// clone the initial vertex positions as our starting point for the expected positions
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AZStd::vector<AZ::Vector3> expectedFinalLocalFaceVertexPositions(initialVertexLocalPositions);
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// where we expect the polygon vertices to end up after the movement
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expectedFinalLocalFaceVertexPositions[1] += worldTranslationDelta;
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expectedFinalLocalFaceVertexPositions[2] += worldTranslationDelta;
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expectedFinalLocalFaceVertexPositions[5] += worldTranslationDelta;
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expectedFinalLocalFaceVertexPositions[6] += worldTranslationDelta;
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m_actionDispatcher->LogActions(LogActions)
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->CameraState(m_cameraState)
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str())
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->Trace("Moving mouse to polygon modifier midpoint")
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->MousePosition(initialModifierMidPoint.GetScreenSpace())
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->Trace("Dragging polygon to extrude")
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->MouseLButtonDown()
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->MousePosition(finalScreenModifierMidPoint)
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->MouseLButtonUp()
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str());
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// grab the white box mesh vertices
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const auto finalVertexLocalPositions = Api::MeshVertexPositions(*whiteBox);
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// check that the number of vertices hasn't changed (no extrusions)
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EXPECT_EQ(finalVertexLocalPositions.size(), initialVertexLocalPositions.size());
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// check our expected modified vertices and the vertices after the modifier match
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EXPECT_THAT(
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finalVertexLocalPositions,
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Pointwise(ContainerIsCloseTolerance(0.01f), expectedFinalLocalFaceVertexPositions));
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}
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TEST_F(TestRailsAutomationFixture, C28798192_PressAndDragOutwardsFromAPolygonWithCtrlHeldWillExtrudeThePolygon)
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{
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namespace Api = WhiteBox::Api;
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using ::testing::Pointwise;
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// the initial starting position of the entity (in front and to the left of the camera)
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const AZ::Transform initialEntityTransformWorld =
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AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, 10.0f, 0.0f));
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// world space delta we will be moving the polygon face
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const auto worldTranslationDelta = AZ::Vector3::CreateAxisX(20.0f);
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// the face handle we will use to get the parent polygon from
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const int faceHandle = 7;
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// move the entity to its starting position
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AzToolsFramework::SetWorldTransform(m_whiteBoxEntityId, initialEntityTransformWorld);
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// select the entity with the White Box Component
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AzToolsFramework::SelectEntity(m_whiteBoxEntityId);
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// mimic pressing the 'Edit' button on the Component Card
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EnterComponentMode<WhiteBox::EditorWhiteBoxComponent>();
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// grab the White Box Mesh (for use with the White Box Tool Api)
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WhiteBox::WhiteBoxMesh* whiteBox;
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WhiteBox::EditorWhiteBoxComponentRequestBus::EventResult(
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whiteBox, AZ::EntityComponentIdPair(m_whiteBoxEntityId, m_whiteBoxComponent->GetId()),
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&WhiteBox::EditorWhiteBoxComponentRequestBus::Events::GetWhiteBoxMesh);
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// the initial position of the white box mesh vertices
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const auto initialVertexLocalPositions = Api::MeshVertexPositions(*whiteBox);
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// the center position of the polygon modifier
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MultiSpacePoint initialModifierMidPoint(
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Api::PolygonMidpoint(*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(faceHandle))),
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initialEntityTransformWorld, m_cameraState);
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// where we expect the interaction to leave the modifier after the movement
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const auto finalScreenModifierMidPoint =
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AzFramework::WorldToScreen(initialModifierMidPoint.GetWorldSpace() + worldTranslationDelta, m_cameraState);
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// clone the initial vertex positions as our starting point for the expected positions
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AZStd::vector<AZ::Vector3> expectedFinalLocalFaceVertexPositions(initialVertexLocalPositions);
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// where we expect the extra polygon vertices added by the extrusion to be after the movement
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expectedFinalLocalFaceVertexPositions.emplace_back(initialVertexLocalPositions[5] + worldTranslationDelta);
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expectedFinalLocalFaceVertexPositions.emplace_back(initialVertexLocalPositions[6] + worldTranslationDelta);
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expectedFinalLocalFaceVertexPositions.emplace_back(initialVertexLocalPositions[2] + worldTranslationDelta);
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expectedFinalLocalFaceVertexPositions.emplace_back(initialVertexLocalPositions[1] + worldTranslationDelta);
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m_actionDispatcher->LogActions(LogActions)
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->CameraState(m_cameraState)
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str())
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->Trace("Moving mouse to polygon modifier midpoint")
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->MousePosition(initialModifierMidPoint.GetScreenSpace())
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->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl)
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->Trace("Dragging polygon to extrude")
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->MouseLButtonDown()
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->MousePosition(finalScreenModifierMidPoint)
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->MouseLButtonUp()
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str());
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// grab the white box mesh vertices
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const auto finalVertexLocalPositions = Api::MeshVertexPositions(*whiteBox);
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// check that the number of vertices has changed (one extrusion)
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EXPECT_EQ(finalVertexLocalPositions.size(), initialVertexLocalPositions.size() + 4);
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// check our expected modified vertices and the vertices after the modifier match
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EXPECT_THAT(
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finalVertexLocalPositions,
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Pointwise(ContainerIsCloseTolerance(0.01f), expectedFinalLocalFaceVertexPositions));
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}
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TEST_F(
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TestRailsAutomationFixture, C28798192_PressAndDragOnAPolygonScaleModifierScalesTheVerticesAboutThePolygonCenter)
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{
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namespace Api = WhiteBox::Api;
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using ::testing::Pointwise;
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// the initial starting position of the entity (in front and to the left of the camera)
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const AZ::Transform initialEntityTransformWorld =
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AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, 10.0f, 0.0f));
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// world space delta we will be moving the polygon face
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const auto worldTranslationDelta = AZ::Vector3::CreateAxisX(20.0f);
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// the face handle we will use to get the parent polygon from
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const int faceHandle = 7;
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// the polygon vertex handle we will be dragging
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const int vertexHandle = 2;
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// lerp amount to derive mid point between polygon vertex and polygon mid point
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const float vertexLerp = 0.5f;
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// move the entity to its starting position
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AzToolsFramework::SetWorldTransform(m_whiteBoxEntityId, initialEntityTransformWorld);
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// select the entity with the White Box Component
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AzToolsFramework::SelectEntity(m_whiteBoxEntityId);
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// mimic pressing the 'Edit' button on the Component Card
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EnterComponentMode<WhiteBox::EditorWhiteBoxComponent>();
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// grab the White Box Mesh (for use with the White Box Tool Api)
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WhiteBox::WhiteBoxMesh* whiteBox;
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WhiteBox::EditorWhiteBoxComponentRequestBus::EventResult(
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whiteBox, AZ::EntityComponentIdPair(m_whiteBoxEntityId, m_whiteBoxComponent->GetId()),
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&WhiteBox::EditorWhiteBoxComponentRequestBus::Events::GetWhiteBoxMesh);
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// the initial position of the white box mesh vertices
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const auto initialVertexLocalPositions = Api::MeshVertexPositions(*whiteBox);
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// the center position of the polygon modifier
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MultiSpacePoint initialModifierMidPoint(
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Api::PolygonMidpoint(*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(faceHandle))),
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initialEntityTransformWorld, m_cameraState);
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// the position of the vertex handle of the polygon we will be resizing
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MultiSpacePoint initialModifierVertex(
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initialVertexLocalPositions[vertexHandle], initialEntityTransformWorld, m_cameraState);
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// mid point between polygon vertex and polygon modifier mid point
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MultiSpacePoint finalModifierVertex(
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initialModifierVertex.GetLocalSpace().Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp),
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initialEntityTransformWorld, m_cameraState);
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// clone the initial vertex positions as our starting point for the expected positions
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AZStd::vector<AZ::Vector3> expectedFinalLocalFaceVertexPositions(initialVertexLocalPositions);
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// where we expect the polygon vertices to end up after the movement (moved half-way towards the face mid point)
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expectedFinalLocalFaceVertexPositions[1] =
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initialVertexLocalPositions[1].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp);
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expectedFinalLocalFaceVertexPositions[2] =
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initialVertexLocalPositions[2].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp);
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expectedFinalLocalFaceVertexPositions[5] =
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initialVertexLocalPositions[5].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp);
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expectedFinalLocalFaceVertexPositions[6] =
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initialVertexLocalPositions[6].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp);
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m_actionDispatcher->LogActions(LogActions)
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->CameraState(m_cameraState)
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str())
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->Trace("Moving mouse to polygon modifier midpoint")
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->MousePosition(initialModifierMidPoint.GetScreenSpace())
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->Trace("Selecting polygon")
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->MouseLButtonDown()
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->MouseLButtonUp()
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->Trace("Moving mouse to polygon vertex % d", vertexHandle)
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->MousePosition(initialModifierVertex.GetScreenSpace())
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->Trace("Selecting polygon vertex % d", vertexHandle)
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->MouseLButtonDown()
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->Trace("Dragging vertex %d towards centroid of polygon", vertexHandle)
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->MousePosition(finalModifierVertex.GetScreenSpace())
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->MouseLButtonUp()
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str());
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// grab the white box mesh vertices
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const auto finalVertexLocalPositions = Api::MeshVertexPositions(*whiteBox);
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// check that the number of vertices has not changed
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EXPECT_EQ(finalVertexLocalPositions.size(), initialVertexLocalPositions.size());
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// check our expected modified vertices and the vertices after the modifier match
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EXPECT_THAT(
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finalVertexLocalPositions,
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Pointwise(ContainerIsCloseTolerance(0.01f), expectedFinalLocalFaceVertexPositions));
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}
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TEST_F(TestRailsAutomationFixture, C28798193_PressAndDragInwardsFromAPolygonWithCtrlHeldWillImpressThePolygon)
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{
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namespace Api = WhiteBox::Api;
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using ::testing::Pointwise;
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// the initial starting position of the entity (in front and to the left of the camera)
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const AZ::Transform initialEntityTransformWorld =
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AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, 10.0f, 0.0f));
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// world space delta we will be moving the polygon face
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const auto worldTranslationDelta = AZ::Vector3::CreateAxisX(20.0f);
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// the face handle we will use to get the parent polygon from
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const int faceHandle = 7;
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// the polygon vertex handle we will be dragging
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const int vertexHandle = 2;
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// lerp amount to derive mid point between polygon vertex and polygon mid point
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const float vertexLerp = 0.5f;
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// move the entity to its starting position
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AzToolsFramework::SetWorldTransform(m_whiteBoxEntityId, initialEntityTransformWorld);
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// select the entity with the White Box Component
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AzToolsFramework::SelectEntity(m_whiteBoxEntityId);
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// mimic pressing the 'Edit' button on the Component Card
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EnterComponentMode<WhiteBox::EditorWhiteBoxComponent>();
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// grab the White Box Mesh (for use with the White Box Tool Api)
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WhiteBox::WhiteBoxMesh* whiteBox;
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WhiteBox::EditorWhiteBoxComponentRequestBus::EventResult(
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whiteBox, AZ::EntityComponentIdPair(m_whiteBoxEntityId, m_whiteBoxComponent->GetId()),
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&WhiteBox::EditorWhiteBoxComponentRequestBus::Events::GetWhiteBoxMesh);
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// the initial position of the white box mesh vertices
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const auto initialVertexLocalPositions = Api::MeshVertexPositions(*whiteBox);
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// the center position of the polygon modifier
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MultiSpacePoint initialModifierMidPoint(
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Api::PolygonMidpoint(*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(faceHandle))),
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initialEntityTransformWorld, m_cameraState);
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// the position of the vertex handle of the polygon we will be resizing
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MultiSpacePoint initialModifierVertex(
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initialVertexLocalPositions[vertexHandle], initialEntityTransformWorld, m_cameraState);
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// mid point between polygon vertex and polygon modifier mid point
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MultiSpacePoint finalModifierVertex(
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initialModifierVertex.GetLocalSpace().Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp),
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initialEntityTransformWorld, m_cameraState);
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// where we expect the interaction to leave the modifier after the movement
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const auto finalScreenModifierMidPoint =
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AzFramework::WorldToScreen(initialModifierMidPoint.GetWorldSpace() + worldTranslationDelta, m_cameraState);
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// clone the initial vertex positions as our starting point for the expected positions
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AZStd::vector<AZ::Vector3> expectedFinalLocalFaceVertexPositions(initialVertexLocalPositions);
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// where we expect the polygon vertices to end up after the movement (moved half-way towards the face mid point)
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expectedFinalLocalFaceVertexPositions[1] =
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initialVertexLocalPositions[1].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp);
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expectedFinalLocalFaceVertexPositions[2] =
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initialVertexLocalPositions[2].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp);
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expectedFinalLocalFaceVertexPositions[5] =
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initialVertexLocalPositions[5].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp);
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expectedFinalLocalFaceVertexPositions[6] =
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initialVertexLocalPositions[6].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp);
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// where we expect the extra polygon vertices added by the impression to be after the movement
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expectedFinalLocalFaceVertexPositions.emplace_back(
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expectedFinalLocalFaceVertexPositions[5] + worldTranslationDelta);
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expectedFinalLocalFaceVertexPositions.emplace_back(
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expectedFinalLocalFaceVertexPositions[6] + worldTranslationDelta);
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expectedFinalLocalFaceVertexPositions.emplace_back(
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expectedFinalLocalFaceVertexPositions[2] + worldTranslationDelta);
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expectedFinalLocalFaceVertexPositions.emplace_back(
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expectedFinalLocalFaceVertexPositions[1] + worldTranslationDelta);
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m_actionDispatcher->LogActions(LogActions)
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->CameraState(m_cameraState)
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str())
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->Trace("Moving mouse to polygon modifier midpoint")
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->MousePosition(initialModifierMidPoint.GetScreenSpace())
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->Trace("Selecting polygon")
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->MouseLButtonDown()
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->MouseLButtonUp()
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->Trace("Moving mouse to polygon vertex % d", vertexHandle)
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->MousePosition(initialModifierVertex.GetScreenSpace())
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->Trace("Selecting polygon vertex % d", vertexHandle)
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->MouseLButtonDown()
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->Trace("Dragging vertex %d towards centroid of polygon", vertexHandle)
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->MousePosition(finalModifierVertex.GetScreenSpace())
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->MouseLButtonUp()
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str())
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->Trace("Moving mouse to centroid of polygon")
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->MousePosition(initialModifierMidPoint.GetScreenSpace())
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->Trace("Impressing polygon and extruding")
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->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl)
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->MouseLButtonDown()
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->MousePosition(finalScreenModifierMidPoint)
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->MouseLButtonUp()
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->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str());
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// grab the white box mesh vertices
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const auto finalVertexLocalPositions = Api::MeshVertexPositions(*whiteBox);
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// check that the number of vertices has changed (one impression)
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EXPECT_EQ(finalVertexLocalPositions.size(), initialVertexLocalPositions.size() + 4);
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// check our expected modified vertices and the vertices after the modifier match
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EXPECT_THAT(
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finalVertexLocalPositions,
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Pointwise(ContainerIsCloseTolerance(0.01f), expectedFinalLocalFaceVertexPositions));
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}
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} // namespace UnitTest
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