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69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Viewport/WhiteBoxManipulatorBounds.h"
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#include "WhiteBoxTestFixtures.h"
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/std/containers/array.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzTest/AzTest.h>
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#include <AzToolsFramework/Picking/BoundInterface.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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namespace UnitTest
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{
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TEST_F(WhiteBoxTestFixture, SelectUnitQuadFrontFaceShouldIntersect)
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{
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namespace Api = WhiteBox::Api;
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Api::InitializeAsUnitQuad(*m_whiteBox);
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auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
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WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
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polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
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float distance = 0.0f;
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bool intersected = polygonBounds.IntersectRay(AZ::Vector3(0, -10, 0), AZ::Vector3(0, 1, 0), distance);
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ASSERT_TRUE(intersected);
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}
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TEST_F(WhiteBoxTestFixture, SelectUnitQuadBackFaceShouldNotIntersect)
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{
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namespace Api = WhiteBox::Api;
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Api::InitializeAsUnitQuad(*m_whiteBox);
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auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
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WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
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polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
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float distance = 0.0f;
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bool intersected = polygonBounds.IntersectRay(AZ::Vector3(0, 10, 0), AZ::Vector3(0, -1, 0), distance);
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ASSERT_FALSE(intersected);
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}
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TEST_F(WhiteBoxTestFixture, SelectUnitQuadOutsideShouldNotIntersect)
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{
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namespace Api = WhiteBox::Api;
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Api::InitializeAsUnitQuad(*m_whiteBox);
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auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
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WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
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polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
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float distance = 0.0f;
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bool intersected = polygonBounds.IntersectRay(AZ::Vector3(2, -10, 0), AZ::Vector3(0, 1, 0), distance);
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ASSERT_FALSE(intersected);
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}
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} // namespace UnitTest
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