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o3de/Gems/WhiteBox/Code/Source/WhiteBoxAllocator.h

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/AllocatorBase.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace WhiteBox
{
//! White Box Gem allocator for all default allocations.
class WhiteBoxAllocator : public AZ::SimpleSchemaAllocator<AZ::ChildAllocatorSchema<AZ::SystemAllocator>>
{
public:
AZ_TYPE_INFO(WhiteBoxAllocator, "{BFEB8C64-FDB7-4A19-B9B4-DDF57A434F14}");
using Schema = AZ::ChildAllocatorSchema<AZ::SystemAllocator>;
using Base = AZ::SimpleSchemaAllocator<Schema>;
using Descriptor = Base::Descriptor;
WhiteBoxAllocator()
: Base("White Box Allocator", "Child Allocator used to track White Box allocations")
{
}
};
//! Alias for using WhiteBoxAllocator with std container types.
using WhiteBoxAZStdAlloc = AZ::AZStdAlloc<WhiteBoxAllocator>;
} // namespace WhiteBox