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219 lines
8.7 KiB
C++
219 lines
8.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorWhiteBoxComponentModeCommon.h"
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#include "EditorWhiteBoxEdgeRestoreMode.h"
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#include "Viewport/WhiteBoxModifierUtil.h"
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#include "Viewport/WhiteBoxViewportConstants.h"
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/std/sort.h>
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#include <AzToolsFramework/ComponentMode/EditorComponentModeBus.h>
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#include <AzToolsFramework/Maths/TransformUtils.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <WhiteBox/EditorWhiteBoxComponentBus.h>
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namespace WhiteBox
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{
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static const char* const FlipEdgeUndoRedoDesc = "Flip an edge to divide quad across different diagonal";
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static const char* const RestoreEdgeUndoRedoDesc = "Restore an edge to split two connected polygons";
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static const char* const RestoreVertexUndoRedoDesc = "Restore a vertex to split two connected edges";
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AZ_CLASS_ALLOCATOR_IMPL(EdgeRestoreMode, AZ::SystemAllocator, 0)
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void EdgeRestoreMode::Refresh()
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{
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// noop
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}
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AZStd::vector<AzToolsFramework::ActionOverride> EdgeRestoreMode::PopulateActions(
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[[maybe_unused]] const AZ::EntityComponentIdPair& entityComponentIdPair)
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{
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return {};
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}
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bool EdgeRestoreMode::HandleMouseInteraction(
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const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction,
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const AZ::EntityComponentIdPair& entityComponentIdPair,
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const AZStd::optional<EdgeIntersection>& edgeIntersection,
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[[maybe_unused]] const AZStd::optional<PolygonIntersection>& polygonIntersection,
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const AZStd::optional<VertexIntersection>& vertexIntersection)
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{
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WhiteBoxMesh* whiteBox = nullptr;
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EditorWhiteBoxComponentRequestBus::EventResult(
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whiteBox, entityComponentIdPair, &EditorWhiteBoxComponentRequests::GetWhiteBoxMesh);
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const auto closestIntersection =
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FindClosestGeometryIntersection(edgeIntersection, polygonIntersection, vertexIntersection);
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// clear for each event/update
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m_edgeIntersection.reset();
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m_vertexIntersection.reset();
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// update stored edge and vertex intersection
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switch (closestIntersection)
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{
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case GeometryIntersection::Edge:
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m_edgeIntersection = edgeIntersection;
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break;
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case GeometryIntersection::Vertex:
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m_vertexIntersection = vertexIntersection;
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break;
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default:
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// do nothing
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break;
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}
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if (InputRestore(mouseInteraction))
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{
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switch (closestIntersection)
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{
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// ensure we were actually hovering over an edge when clicking
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case GeometryIntersection::Edge:
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{
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// attempt to restore an edge
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// (an optional<> is returned potentially containing two split polygons if successful)
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if (Api::RestoreEdge(
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*whiteBox, edgeIntersection->m_closestEdgeWithHandle.m_handle, m_edgeHandlesBeingRestored))
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{
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RecordWhiteBoxAction(*whiteBox, entityComponentIdPair, RestoreEdgeUndoRedoDesc);
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return true;
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}
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}
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break;
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// ensure we were actually hovering over a vertex when clicking
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case GeometryIntersection::Vertex:
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{
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// note: operation may fail if the vertex is isolated
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if (Api::TryRestoreVertex(*whiteBox, vertexIntersection->m_closestVertexWithHandle.m_handle))
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{
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RecordWhiteBoxAction(*whiteBox, entityComponentIdPair, RestoreVertexUndoRedoDesc);
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}
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return true;
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}
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break;
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default:
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return false;
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}
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}
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if (InputFlipEdge(mouseInteraction))
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{
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switch (closestIntersection)
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{
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// ensure we were actually hovering over an edge when clicking
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case GeometryIntersection::Edge:
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{
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// attempt to flip an edge
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if (Api::FlipEdge(*whiteBox, edgeIntersection->m_closestEdgeWithHandle.m_handle))
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{
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RecordWhiteBoxAction(*whiteBox, entityComponentIdPair, FlipEdgeUndoRedoDesc);
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return true;
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}
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}
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break;
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default:
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return false;
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}
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}
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return false;
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}
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void EdgeRestoreMode::Display(
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const AZ::EntityComponentIdPair& entityComponentIdPair, const AZ::Transform& worldFromLocal,
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const IntersectionAndRenderData& renderData, const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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// clang-format off
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const Api::EdgeHandles interactiveEdgeHandles = m_edgeIntersection.has_value()
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? Api::EdgeHandles{ m_edgeIntersection->m_closestEdgeWithHandle.m_handle }
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: Api::EdgeHandles{};
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// clang-format on
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debugDisplay.PushMatrix(worldFromLocal);
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// draw all 'user' and 'mesh' edges
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DrawEdges(
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debugDisplay, cl_whiteBoxEdgeUserColor, renderData.m_whiteBoxEdgeRenderData.m_bounds.m_user,
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interactiveEdgeHandles);
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DrawEdges(
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debugDisplay, cl_whiteBoxEdgeMeshColor, renderData.m_whiteBoxEdgeRenderData.m_bounds.m_mesh,
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interactiveEdgeHandles);
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WhiteBoxMesh* whiteBox = nullptr;
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EditorWhiteBoxComponentRequestBus::EventResult(
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whiteBox, entityComponentIdPair, &EditorWhiteBoxComponentRequests::GetWhiteBoxMesh);
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// special handling for edges in the process of being restored - an edge may be clicked
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// and remain 'orphaned' from a polygon until another connection (loop) can be made.
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for (const Api::EdgeHandle edgeHandleRestore : m_edgeHandlesBeingRestored)
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{
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if (AZStd::any_of(
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interactiveEdgeHandles.begin(), interactiveEdgeHandles.end(),
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[edgeHandleRestore](const Api::EdgeHandle edgeHandle)
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{
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return edgeHandle == edgeHandleRestore;
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}))
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{
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continue;
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}
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debugDisplay.SetColor(cl_whiteBoxEdgeHoveredColor);
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const auto edgeGeom = Api::EdgeVertexPositions(*whiteBox, edgeHandleRestore);
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debugDisplay.DrawLine(edgeGeom[0], edgeGeom[1]);
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}
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// draw the hovered highlighted edge
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if (!interactiveEdgeHandles.empty() && m_edgeIntersection.has_value())
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{
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debugDisplay.SetColor(cl_whiteBoxSelectedModifierColor);
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debugDisplay.DrawLine(
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m_edgeIntersection->m_closestEdgeWithHandle.m_bound.m_start,
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m_edgeIntersection->m_closestEdgeWithHandle.m_bound.m_end);
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}
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debugDisplay.PopMatrix();
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const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId);
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const Api::VertexHandle hoveredVertexHandle =
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m_vertexIntersection.value_or(VertexIntersection{}).m_closestVertexWithHandle.m_handle;
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for (const auto& vertex : renderData.m_whiteBoxIntersectionData.m_vertexBounds)
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{
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if (hoveredVertexHandle == vertex.m_handle)
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{
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debugDisplay.SetColor(cl_whiteBoxVertexSelectedModifierColor);
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}
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else if (Api::VertexIsHidden(*whiteBox, vertex.m_handle))
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{
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debugDisplay.SetColor(cl_whiteBoxVertexHiddenRestoreColor);
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}
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else
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{
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debugDisplay.SetColor(cl_whiteBoxVertexRestoreColor);
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}
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// calculate the radius of the manipulator based
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// on the distance from the camera
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const float radius = cl_whiteBoxVertexManipulatorSize *
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AzToolsFramework::CalculateScreenToWorldMultiplier(
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worldFromLocal.TransformPoint(vertex.m_bound.m_center), cameraState);
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// note: we must manually transform position to world space to avoid the size
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// of the sphere being drawn incorrectly when scale is applied
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debugDisplay.DrawBall(worldFromLocal.TransformPoint(vertex.m_bound.m_center), radius);
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}
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}
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} // namespace WhiteBox
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