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40 lines
1.6 KiB
C++
40 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "WhiteBoxColliderConfiguration.h"
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace WhiteBox
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{
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AZ_CLASS_ALLOCATOR_IMPL(WhiteBoxColliderConfiguration, AZ::SystemAllocator, 0)
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void WhiteBoxColliderConfiguration::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<WhiteBoxColliderConfiguration>()->Version(1)->Field(
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"BodyType", &WhiteBoxColliderConfiguration::m_bodyType);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext
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->Class<WhiteBoxColliderConfiguration>(
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"White Box Collider Configuration", "White Box collider configuration properties")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &WhiteBoxColliderConfiguration::m_bodyType, "Body Type",
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"Set if the White Box Collider will be treated as static or kinematic at runtime.")
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->EnumAttribute(WhiteBoxBodyType::Static, "Static")
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->EnumAttribute(WhiteBoxBodyType::Kinematic, "Kinematic");
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}
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}
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}
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} // namespace WhiteBox
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