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ACES
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
AuxGeom
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
Builders
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
Checkerboard
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
CoreLights
Expose shadow bias to component & feature processors. ( #2406 )
4 years ago
Decals
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DiffuseGlobalIllumination
Moved render checks to a ShouldRender() helper function.
4 years ago
DisplayMapper
Add missing display mapper operation type bindings
4 years ago
ImGui
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ImageBasedLights
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
LookupTable
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
LuxCore
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
Material
Fixed the MaterialAssignmentId version converter to properly handle the default material assignment slot.
4 years ago
Math
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
Mesh
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
4 years ago
MorphTargets
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
OcclusionCullingPlane
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
Platform
Merge branch 'development' into cmake/SPEC-7179
4 years ago
PostProcess
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
PostProcessing
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
RayTracing
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ReflectionProbe
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ReflectionScreenSpace
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ScreenSpace
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
Shadows
Expose shadow bias to component & feature processors. ( #2406 )
4 years ago
SkinnedMesh
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
4 years ago
SkyBox
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
TransformService
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
Utils
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
CommonModule.cpp
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
CommonSystemComponent.cpp
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
CommonSystemComponent.h
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
EditorCommonSystemComponent.cpp
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
EditorCommonSystemComponent.h
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
FrameCaptureSystemComponent.cpp
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
FrameCaptureSystemComponent.h
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ProfilingCaptureSystemComponent.cpp
Move benchmark data aggregation from ASV into ly_test_tools module. ( #2335 )
4 years ago
ProfilingCaptureSystemComponent.h
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
RenderCommon.h
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago