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o3de/Gems/EMotionFX/Code/Source/Integration/Rendering/RenderBackendManager.h

44 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Interface/Interface.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/RTTI/RTTI.h>
#include <Integration/Rendering/RenderBackend.h>
namespace EMotionFX
{
namespace Integration
{
class RenderBackendManager
{
public:
AZ_RTTI(EMotionFX::Integration::RenderBackendManager, "{D4C67563-0BFC-49CA-A3FC-40363F5BFC79}")
AZ_CLASS_ALLOCATOR_DECL
RenderBackendManager();
virtual ~RenderBackendManager();
void SetRenderBackend(RenderBackend* backend);
RenderBackend* GetRenderBackend() const;
private:
AZStd::unique_ptr<RenderBackend> m_renderBackend;
};
} // namespace Integration
} // namespace EMotionFX