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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <Integration/Rendering/RenderBackend.h>
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namespace EMotionFX
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{
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namespace Integration
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{
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class RenderBackendManager
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{
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public:
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AZ_RTTI(EMotionFX::Integration::RenderBackendManager, "{D4C67563-0BFC-49CA-A3FC-40363F5BFC79}")
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AZ_CLASS_ALLOCATOR_DECL
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RenderBackendManager();
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virtual ~RenderBackendManager();
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void SetRenderBackend(RenderBackend* backend);
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RenderBackend* GetRenderBackend() const;
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private:
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AZStd::unique_ptr<RenderBackend> m_renderBackend;
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};
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} // namespace Integration
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} // namespace EMotionFX
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