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o3de/Gems/EMotionFX/Code/Source/Integration/Rendering/RenderBackendManager.cpp

44 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <EMotionFX/Source/Actor.h>
#include <Integration/Rendering/RenderBackendManager.h>
#include <Integration/System/SystemCommon.h>
namespace EMotionFX
{
namespace Integration
{
AZ_CLASS_ALLOCATOR_IMPL(RenderBackendManager, EMotionFXAllocator, 0);
RenderBackendManager::RenderBackendManager()
{
AZ::Interface<RenderBackendManager>::Register(this);
}
RenderBackendManager::~RenderBackendManager()
{
AZ::Interface<RenderBackendManager>::Unregister(this);
}
void RenderBackendManager::SetRenderBackend(RenderBackend* backend)
{
m_renderBackend.reset(backend);
}
RenderBackend* RenderBackendManager::GetRenderBackend() const
{
return m_renderBackend.get();
}
} // namespace Integration
} // namespace EMotionFX