You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
95 lines
3.4 KiB
C++
95 lines
3.4 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/Asset/AssetCommon.h>
|
|
|
|
#include <Integration/System/SystemCommon.h>
|
|
#include <Integration/Assets/AssetCommon.h>
|
|
#include <Integration/Assets/MotionAsset.h>
|
|
|
|
namespace AZ
|
|
{
|
|
namespace IO
|
|
{
|
|
class GenericStream;
|
|
}
|
|
}
|
|
|
|
namespace EMotionFX
|
|
{
|
|
class MotionSet;
|
|
|
|
namespace Integration
|
|
{
|
|
class CustomMotionSetCallback;
|
|
|
|
/**
|
|
* Represents a shared motion set asset in-memory, and is registered with the AZ::Data::AssetDatabase.
|
|
*/
|
|
class MotionSetAsset
|
|
: public EMotionFXAsset
|
|
, public AZ::Data::AssetBus::MultiHandler
|
|
{
|
|
public:
|
|
AZ_RTTI(MotionSetAsset, "{1DA936A0-F766-4B2F-B89C-9F4C8E1310F9}", EMotionFXAsset)
|
|
AZ_CLASS_ALLOCATOR_DECL
|
|
|
|
MotionSetAsset(AZ::Data::AssetId id = AZ::Data::AssetId());
|
|
~MotionSetAsset() override;
|
|
|
|
// AZ::Data::AssetBus::MultiHandler
|
|
void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
|
|
|
|
static void NotifyMotionSetModified(const AZ::Data::Asset<MotionSetAsset>& asset);
|
|
|
|
void SetData(EMotionFX::MotionSet* motionSet);
|
|
|
|
AZStd::unique_ptr<EMotionFX::MotionSet> m_emfxMotionSet; ///< EMotionFX motion set
|
|
AZStd::vector<AZ::Data::Asset<MotionAsset>> m_motionAssets; ///< Handles to all contained motions
|
|
bool m_isReloadPending = false; ///< True if a dependent motion was reloaded and we're pending our own reload notification.
|
|
};
|
|
|
|
/**
|
|
* Handler responsible for creating, loading, and initializing shared motion set assets.
|
|
*/
|
|
class MotionSetAssetHandler : public EMotionFXAssetHandler<MotionSetAsset>
|
|
{
|
|
public:
|
|
AZ_CLASS_ALLOCATOR_DECL
|
|
|
|
bool OnInitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
|
|
AZ::Data::AssetType GetAssetType() const override;
|
|
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
|
|
const char* GetAssetTypeDisplayName() const override;
|
|
const char* GetBrowserIcon() const override;
|
|
};
|
|
|
|
class MotionSetAssetBuilderHandler : public MotionSetAssetHandler
|
|
{
|
|
public:
|
|
void InitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset, bool loadStageSucceeded, bool isReload) override;
|
|
AZ::Data::AssetHandler::LoadResult LoadAssetData(
|
|
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
|
|
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
|
|
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
|
|
};
|
|
} // namespace Integration
|
|
} // namespace EMotionFX
|
|
|
|
namespace AZ
|
|
{
|
|
AZ_TYPE_INFO_SPECIALIZE(EMotionFX::Integration::EMotionFXPtr<EMotionFX::Integration::MotionSetAsset>, "{5A306008-884B-486C-BEBB-186E28E3B63D}");
|
|
}
|