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o3de/Gems/EMotionFX/Code/Source/Integration/Assets/AnimGraphAsset.h

88 lines
3.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Integration/Assets/AssetCommon.h>
namespace EMotionFX
{
class AnimGraph;
class AnimGraphInstance;
class ActorInstance;
class MotionSet;
namespace Integration
{
class ActorAsset;
class AnimGraphAsset
: public EMotionFXAsset
{
public:
friend class AnimGraphAssetHandler;
AZ_CLASS_ALLOCATOR_DECL
AZ_RTTI(AnimGraphAsset, "{28003359-4A29-41AE-8198-0AEFE9FF5263}", EMotionFXAsset);
AnimGraphAsset(AZ::Data::AssetId id = AZ::Data::AssetId());
typedef EMotionFXPtr<EMotionFX::AnimGraphInstance> AnimGraphInstancePtr;
AnimGraphInstancePtr CreateInstance(
EMotionFX::ActorInstance* actorInstance,
EMotionFX::MotionSet* motionSet);
EMotionFX::AnimGraph* GetAnimGraph() { return m_emfxAnimGraph ? m_emfxAnimGraph.get() : nullptr; }
void SetData(EMotionFX::AnimGraph* animGraph);
void SetStatus(AssetStatus newStatus) { m_status = newStatus; }
private:
AZStd::unique_ptr<EMotionFX::AnimGraph> m_emfxAnimGraph;
};
class AnimGraphAssetHandler : public EMotionFXAssetHandler<AnimGraphAsset>
{
public:
AZ_CLASS_ALLOCATOR_DECL
bool OnInitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override final;
void DestroyAsset(AZ::Data::AssetPtr ptr) override final;
AZ::Data::AssetType GetAssetType() const override final;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override final;
AZ::Uuid GetComponentTypeId() const override final;
const char* GetAssetTypeDisplayName() const override final;
const char* GetBrowserIcon() const override;
};
class AnimGraphAssetBuilderHandler : public AnimGraphAssetHandler
{
public:
void InitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset, bool loadStageSucceeded, bool isReload) override;
AZ::Data::AssetHandler::LoadResult LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
};
} // namespace Integration
} // namespace EMotionFX
namespace AZ
{
AZ_TYPE_INFO_SPECIALIZE(EMotionFX::Integration::EMotionFXPtr<EMotionFX::Integration::AnimGraphAsset>, "{BF1ACFB9-8295-4B55-8B55-DC64BFF36BD3}");
AZ_TYPE_INFO_SPECIALIZE(EMotionFX::Integration::EMotionFXPtr<EMotionFX::AnimGraphInstance>, "{769ED685-EC18-449D-9453-7D47D9BC1B8A}");
}