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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectNameHandler.h

65 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <Editor/LineEditValidatable.h>
#endif
namespace EMotionFX
{
class SimulatedObject;
class SimulatedObjectNameLineEdit
: public EMStudio::LineEditValidatable
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
SimulatedObjectNameLineEdit(QWidget* parent);
~SimulatedObjectNameLineEdit() = default;
void SetSimulatedObject(SimulatedObject* simulatedObject);
private:
SimulatedObject* m_simulatedObject;
};
class SimulatedObjectNameHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZStd::string, SimulatedObjectNameLineEdit>
{
Q_OBJECT // AUTOMOC
public:
AZ_CLASS_ALLOCATOR_DECL
SimulatedObjectNameHandler();
~SimulatedObjectNameHandler() = default;
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
void ConsumeAttribute(SimulatedObjectNameLineEdit* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, SimulatedObjectNameLineEdit* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, SimulatedObjectNameLineEdit* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
protected:
SimulatedObject* m_simulatedObject;
};
} // namespace EMotionFX