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o3de/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWin...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <MCore/Source/StandardHeaders.h>
#include <EMotionFX/CommandSystem/Source/SelectionCommands.h>
#include <Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/StandardPluginsConfig.h>
#include <QDialog>
#endif
namespace EMStudio
{
class SimulatedObjectSelectionWindow
: public QDialog
{
Q_OBJECT // AUTOMOC
MCORE_MEMORYOBJECTCATEGORY(SimulatedObjectSelectionWindow, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_STANDARDPLUGINS_ANIMGRAPH)
public:
SimulatedObjectSelectionWindow(QWidget* parent);
SimulatedObjectSelectionWidget* GetSimulatedObjectSelectionWidget() { return m_simulatedObjectSelectionWidget; }
void Update(EMotionFX::Actor* actor, const AZStd::vector<AZStd::string>& selectedSimulatedObjects) { m_simulatedObjectSelectionWidget->Update(actor, selectedSimulatedObjects); }
private:
SimulatedObjectSelectionWidget* m_simulatedObjectSelectionWidget = nullptr;
QPushButton* m_OKButton = nullptr;
QPushButton* m_cancelButton = nullptr;
bool m_accepted = false;
};
} // namespace EMStudio