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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <Editor/SkeletonModelJointWidget.h>
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#endif
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namespace Physics
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{
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class CharacterColliderNodeConfiguration;
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};
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namespace EMotionFX
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{
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class AddColliderButton;
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class ColliderContainerWidget;
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class HitDetectionJointWidget
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: public SkeletonModelJointWidget
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{
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Q_OBJECT //AUTOMOC
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public:
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HitDetectionJointWidget(QWidget* parent = nullptr);
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~HitDetectionJointWidget() = default;
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public slots:
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void OnAddCollider(const AZ::TypeId& colliderType);
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void OnCopyCollider(size_t colliderIndex);
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void OnPasteCollider(size_t colliderIndex, bool replace);
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void OnRemoveCollider(size_t colliderIndex);
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private:
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// SkeletonModelJointWidget
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QWidget* CreateContentWidget(QWidget* parent) override;
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QWidget* CreateNoSelectionWidget(QWidget* parent) override;
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void InternalReinit() override;
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Physics::CharacterColliderNodeConfiguration* GetNodeConfig();
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AddColliderButton* m_addColliderButton;
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ColliderContainerWidget* m_collidersWidget;
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};
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} // namespace EMotionFX
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