You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointWidget.h

57 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <Editor/SkeletonModelJointWidget.h>
#endif
namespace Physics
{
class CharacterColliderNodeConfiguration;
};
namespace EMotionFX
{
class AddColliderButton;
class ColliderContainerWidget;
class HitDetectionJointWidget
: public SkeletonModelJointWidget
{
Q_OBJECT //AUTOMOC
public:
HitDetectionJointWidget(QWidget* parent = nullptr);
~HitDetectionJointWidget() = default;
public slots:
void OnAddCollider(const AZ::TypeId& colliderType);
void OnCopyCollider(size_t colliderIndex);
void OnPasteCollider(size_t colliderIndex, bool replace);
void OnRemoveCollider(size_t colliderIndex);
private:
// SkeletonModelJointWidget
QWidget* CreateContentWidget(QWidget* parent) override;
QWidget* CreateNoSelectionWidget(QWidget* parent) override;
void InternalReinit() override;
Physics::CharacterColliderNodeConfiguration* GetNodeConfig();
AddColliderButton* m_addColliderButton;
ColliderContainerWidget* m_collidersWidget;
};
} // namespace EMotionFX