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o3de/Gems/EMotionFX/Code/Source/Editor/ObjectEditor.h

57 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/RTTI/TypeInfo.h>
#include <QFrame>
#include <QWidget>
#endif
// Forward declarations
namespace AZ { class SerializeContext; }
namespace AzToolsFramework
{
class ReflectedPropertyEditor;
class IPropertyEditorNotify;
} // namespace AzToolsFramework
namespace EMotionFX
{
class ObjectEditor
: public QFrame
{
Q_OBJECT // AUTOMOC
public:
explicit ObjectEditor(AZ::SerializeContext* serializeContext, QWidget* parent = nullptr);
ObjectEditor(AZ::SerializeContext* serializeContext, AzToolsFramework::IPropertyEditorNotify* notify, QWidget* parent = nullptr);
void AddInstance(void* object, const AZ::TypeId& objectTypeId, void* aggregateInstance = nullptr, void* compareInstance = nullptr);
void ClearInstances(bool invalidateImmediately);
void* GetObject() { return m_object; }
public slots:
void InvalidateAll();
void InvalidateValues();
private:
void* m_object;
AzToolsFramework::ReflectedPropertyEditor* m_propertyEditor;
static const int m_propertyLabelWidth;
};
} // namespace EMotionFX