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67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzQtComponents/Components/FilteredSearchWidget.h>
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#include <Editor/SkeletonModel.h>
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#include <Editor/SelectionProxyModel.h>
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#include <Editor/SkeletonSortFilterProxyModel.h>
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#include <QAbstractItemView>
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#include <QWidget>
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#endif
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QT_FORWARD_DECLARE_CLASS(QLabel)
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namespace EMotionFX
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{
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class JointSelectionWidget
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: public QWidget
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{
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Q_OBJECT // AUTOMOC
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public:
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JointSelectionWidget(QAbstractItemView::SelectionMode selectionMode, QWidget* parent);
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~JointSelectionWidget();
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void SelectByJointName(const AZStd::string& jointName, bool clearSelection = true);
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void SelectByJointNames(const AZStd::vector<AZStd::string>& jointNames, bool clearSelection = true);
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AZStd::vector<AZStd::string> GetSelectedJointNames() const;
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void SetFilterState(const QString& category, const QString& displayName, bool enabled);
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void HideIcons();
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signals:
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void ItemDoubleClicked(const QModelIndex& modelIndex);
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public slots:
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void Reinit();
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private slots:
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// QTreeView
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void OnItemDoubleClicked(const QModelIndex& modelIndex) { emit ItemDoubleClicked(modelIndex); }
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// AzQtComponents::FilteredSearchWidget
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void OnTextFilterChanged(const QString& text);
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void OnTypeFilterChanged(const AzQtComponents::SearchTypeFilterList& activeTypeFilters);
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private:
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AzQtComponents::FilteredSearchWidget* m_searchWidget;
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QTreeView* m_treeView;
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AZStd::unique_ptr<SkeletonModel> m_skeletonModel;
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SkeletonSortFilterProxyModel* m_filterProxyModel;
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QLabel* m_noSelectionLabel;
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};
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} // namespace EMotionFX
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