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164 lines
6.0 KiB
C++
164 lines
6.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Asset/AssetManagerComponent.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Jobs/JobManager.h>
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#include <AzCore/Jobs/JobContext.h>
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#include <AzCore/Memory/PoolAllocator.h>
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#include <AzCore/Memory/SystemAllocator.h>
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//////////////////////////////////////////////////////////////////////////
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#include <Vegetation/Ebuses/AreaSystemRequestBus.h>
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#include <VegetationModule.h>
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#include <AreaSystemComponent.h>
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namespace UnitTest
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{
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// This component meets all the dependencies required to get the Vegetation system activated:
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// - Provides SurfaceData services
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// - Starts / stops the Asset Manager
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// Note that this will always start before the vegetation components and end after them due
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// to the dependency-enforced ordering.
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class MockVegetationDependenciesComponent
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(MockVegetationDependenciesComponent, "{C93FAEE8-E0C3-41E6-BBD1-89023C5ACB28}");
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static void Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<MockVegetationDependenciesComponent, AZ::Component>()->Version(0);
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}
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}
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("SurfaceDataSystemService", 0x1d44d25f));
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provided.push_back(AZ_CRC("SurfaceDataProviderService", 0xfe9fb95e));
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}
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static void GetIncompatibleServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& incompatible) {}
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static void GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required) {}
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static void GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent) {}
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protected:
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override {}
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void Activate() override
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{
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AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
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// Initialize the job manager with 1 thread for the AssetManager to use.
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AZ::JobManagerDesc jobDesc;
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AZ::JobManagerThreadDesc threadDesc;
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jobDesc.m_workerThreads.push_back(threadDesc);
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m_jobManager = aznew AZ::JobManager(jobDesc);
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m_jobContext = aznew AZ::JobContext(*m_jobManager);
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AZ::JobContext::SetGlobalContext(m_jobContext);
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AZ::Data::AssetManager::Descriptor descriptor;
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AZ::Data::AssetManager::Create(descriptor);
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}
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void Deactivate() override
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{
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AZ::Data::AssetManager::Destroy();
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AZ::JobContext::SetGlobalContext(nullptr);
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delete m_jobContext;
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delete m_jobManager;
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
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AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
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}
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AZ::JobManager* m_jobManager{ nullptr };
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AZ::JobContext* m_jobContext{ nullptr };
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};
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// Create a mock module to load our mock component that meets all the vegetation system dependencies.
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class MockVegetationDependenciesModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(MockVegetationDependenciesModule, "{3F7470AD-4FF9-48E6-8FFB-A5314F874F2B}", AZ::Module);
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AZ_CLASS_ALLOCATOR(MockVegetationDependenciesModule, AZ::SystemAllocator, 0);
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MockVegetationDependenciesModule()
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{
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m_descriptors.insert(m_descriptors.end(), {
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MockVegetationDependenciesComponent::CreateDescriptor()
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});
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}
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<MockVegetationDependenciesComponent>()
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};
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}
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};
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// Test harness for the vegetation system that starts up / shuts down all the vegetation system components.
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class VegetationTestApp
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: public ::testing::Test
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{
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public:
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VegetationTestApp()
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: m_application()
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, m_systemEntity(nullptr)
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{
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}
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void SetUp() override
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{
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AZ::ComponentApplication::Descriptor appDesc;
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appDesc.m_memoryBlocksByteSize = 50 * 1024 * 1024;
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appDesc.m_recordingMode = AZ::Debug::AllocationRecords::RECORD_FULL;
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appDesc.m_stackRecordLevels = 20;
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AZ::ComponentApplication::StartupParameters appStartup;
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appStartup.m_createStaticModulesCallback =
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[](AZStd::vector<AZ::Module*>& modules)
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{
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modules.emplace_back(new MockVegetationDependenciesModule);
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modules.emplace_back(new Vegetation::VegetationModule);
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};
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m_systemEntity = m_application.Create(appDesc, appStartup);
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m_systemEntity->Init();
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m_systemEntity->Activate();
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}
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void TearDown() override
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{
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m_systemEntity->Deactivate();
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m_application.Destroy();
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}
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AZ::ComponentApplication m_application;
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AZ::Entity* m_systemEntity;
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};
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TEST_F(VegetationTestApp, Vegetation_AreaComponentTest_SuccessfulActivation)
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{
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// This test simply creates an environment that activates and deactivates the vegetation system components.
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// If it runs without asserting / crashing, then it is successful.
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}
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}
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