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o3de/Gems/Vegetation/Code/Source/Editor/EditorVegetationSystemCompo...

61 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorVegetationSystemComponent.h"
#include <Vegetation/Editor/EditorAreaComponentBase.h>
#include <Vegetation/Editor/EditorVegetationComponentBase.h>
#include <AzToolsFramework/UI/PropertyEditor/GenericComboBoxCtrl.h>
namespace Vegetation
{
void EditorVegetationSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("EditorVegetationSystemService", 0xfc666830));
}
void EditorVegetationSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("EditorVegetationSystemService", 0xfc666830));
}
void EditorVegetationSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& services)
{
}
void EditorVegetationSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<EditorVegetationSystemComponent, AZ::Component>()
->Version(0)
;
if (AZ::EditContext* editContext = serialize->GetEditContext())
{
editContext->Class<EditorVegetationSystemComponent>("Editor Vegetation System", "Manages and discovers surface tag list assets that define the dictionary of selectable tags at edit time")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Vegetation")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
void EditorVegetationSystemComponent::Activate()
{
// This is necessary for the m_spawnerType in Descriptor.cpp to display properly as a ComboBox
AzToolsFramework::RegisterGenericComboBoxHandler<AZ::TypeId>();
}
void EditorVegetationSystemComponent::Deactivate()
{
}
}