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o3de/Gems/Vegetation/Code/Source/Editor/EditorSlopeAlignmentModifie...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Components/SlopeAlignmentModifierComponent.h>
#include <Vegetation/Editor/EditorVegetationComponentBase.h>
namespace Vegetation
{
class EditorSlopeAlignmentModifierComponent
: public EditorVegetationComponentBase<SlopeAlignmentModifierComponent, SlopeAlignmentModifierConfig>
{
public:
using BaseClassType = EditorVegetationComponentBase<SlopeAlignmentModifierComponent, SlopeAlignmentModifierConfig>;
AZ_EDITOR_COMPONENT(EditorSlopeAlignmentModifierComponent, EditorSlopeAlignmentModifierComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Vegetation Modifiers";
static constexpr const char* const s_componentName = "Vegetation Slope Alignment Modifier";
static constexpr const char* const s_componentDescription = "Offsets the orientation of the vegetation relative to a surface angle";
static constexpr const char* const s_icon = "Editor/Icons/Components/VegetationModifier.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/VegetationModifier.svg";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/";
};
}