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o3de/Gems/Vegetation/Code/Source/Editor/EditorRotationModifierCompo...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Components/RotationModifierComponent.h>
#include <Vegetation/Editor/EditorVegetationComponentBase.h>
namespace Vegetation
{
class EditorRotationModifierComponent
: public EditorVegetationComponentBase<RotationModifierComponent, RotationModifierConfig>
{
public:
using DerivedClassType = EditorRotationModifierComponent;
using BaseClassType = EditorVegetationComponentBase<RotationModifierComponent, RotationModifierConfig>;
AZ_EDITOR_COMPONENT(EditorRotationModifierComponent, EditorRotationModifierComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
//////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Activate() override;
static constexpr const char* const s_categoryName = "Vegetation Modifiers";
static constexpr const char* const s_componentName = "Vegetation Rotation Modifier";
static constexpr const char* const s_componentDescription = "Offsets the rotation of the vegetation";
static constexpr const char* const s_icon = "Editor/Icons/Components/VegetationModifier.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/VegetationModifier.svg";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/";
};
}