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o3de/Gems/Vegetation/Code/Source/Editor/EditorLevelSettingsComponent.h

38 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LmbrCentral/Component/EditorWrappedComponentBase.h>
#include <Components/LevelSettingsComponent.h>
namespace Vegetation
{
class EditorLevelSettingsComponent
: public LmbrCentral::EditorWrappedComponentBase<LevelSettingsComponent, LevelSettingsConfig>
{
public:
using BaseClassType = LmbrCentral::EditorWrappedComponentBase<LevelSettingsComponent, LevelSettingsConfig>;
AZ_EDITOR_COMPONENT(EditorLevelSettingsComponent, "{F2EF4820-88D1-41C3-BFB3-BAC3C7B494E3}", BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Vegetation";
static constexpr const char* const s_componentName = "Vegetation System Settings";
static constexpr const char* const s_componentDescription = "The vegetation system settings for this level/map.";
static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.svg";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/";
private:
AZ::u32 ConfigurationChanged() override;
bool m_useEditorMaxInstanceProcessTimeMicroseconds = false;
int m_editorMaxInstanceProcessTimeMicroseconds = 33000;
};
} // namespace Vegetation