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o3de/Gems/Terrain/Code/Tests
bosnichd ff4529fc60
Terrain ray cast benchmarks and optimization. (#7303)
* Terrain ray cast benchmarks and optimization:
- Added some benchmarks that exercise terrain ray casting.
- Optimized terrain ray casting by removing an unnecessary AABB intersection check (this was suggested by @invertednormal in the original review, but I forgot to actually remove it until now).
- Fixed a bug where we were not normalizing the ray direction before performing the Moller-Trumbore ray<->triangle intersection calculations.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update to make work with changes pulled down from mainline.

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
..
ClipmapBoundsTests.cpp Clipmap bounds class (#7134) 4 years ago
LayerSpawnerTests.cpp Moving to stabilization 4 years ago
MockAxisAlignedBoxShapeComponent.h Terrain System bugfixes (#4180) 4 years ago
SurfaceMaterialsListTest.cpp merge fix 4 years ago
TerrainEditorTest.cpp Initial stub terrain gem (#3368) 4 years ago
TerrainHeightGradientListTests.cpp Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
TerrainMacroMaterialTests.cpp LYN-6357 Terrain Macro Material tests 4 years ago
TerrainPhysicsColliderTests.cpp Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
TerrainSurfaceGradientListTests.cpp Add GetHeights() and GetSurfaceWeightsFromList() APIs. (#7121) 4 years ago
TerrainSystemBenchmarks.cpp Terrain ray cast benchmarks and optimization. (#7303) 4 years ago
TerrainSystemTest.cpp Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
TerrainTest.cpp Terrain System cleanups and unit tests (#4119) 4 years ago