You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
* Terrain ray cast benchmarks and optimization: - Added some benchmarks that exercise terrain ray casting. - Optimized terrain ray casting by removing an unnecessary AABB intersection check (this was suggested by @invertednormal in the original review, but I forgot to actually remove it until now). - Fixed a bug where we were not normalizing the ray direction before performing the Moller-Trumbore ray<->triangle intersection calculations. Signed-off-by: bosnichd <bosnichd@amazon.com> * Update to make work with changes pulled down from mainline. Signed-off-by: bosnichd <bosnichd@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| ClipmapBoundsTests.cpp | 4 years ago | |
| LayerSpawnerTests.cpp | 4 years ago | |
| MockAxisAlignedBoxShapeComponent.h | 4 years ago | |
| SurfaceMaterialsListTest.cpp | 4 years ago | |
| TerrainEditorTest.cpp | 4 years ago | |
| TerrainHeightGradientListTests.cpp | 4 years ago | |
| TerrainMacroMaterialTests.cpp | 4 years ago | |
| TerrainPhysicsColliderTests.cpp | 4 years ago | |
| TerrainSurfaceGradientListTests.cpp | 4 years ago | |
| TerrainSystemBenchmarks.cpp | 4 years ago | |
| TerrainSystemTest.cpp | 4 years ago | |
| TerrainTest.cpp | 4 years ago | |