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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Document/ShaderManagementConsoleDocu...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Edit/Common/JsonUtils.h>
#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
#include <AtomToolsFramework/Document/AtomToolsDocumentNotificationBus.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <Document/ShaderManagementConsoleDocument.h>
namespace ShaderManagementConsole
{
ShaderManagementConsoleDocument::ShaderManagementConsoleDocument()
: AtomToolsFramework::AtomToolsDocument()
{
ShaderManagementConsoleDocumentRequestBus::Handler::BusConnect(m_id);
}
ShaderManagementConsoleDocument::~ShaderManagementConsoleDocument()
{
ShaderManagementConsoleDocumentRequestBus::Handler::BusDisconnect();
}
void ShaderManagementConsoleDocument::SetShaderVariantListSourceData(const AZ::RPI::ShaderVariantListSourceData& sourceData)
{
m_shaderVariantListSourceData = sourceData;
AZStd::string shaderPath = m_shaderVariantListSourceData.m_shaderFilePath;
AzFramework::StringFunc::Path::ReplaceExtension(shaderPath, AZ::RPI::ShaderAsset::Extension);
m_shaderAsset = AZ::RPI::AssetUtils::LoadAssetByProductPath<AZ::RPI::ShaderAsset>(shaderPath.c_str());
if (!m_shaderAsset)
{
AZ_Error("ShaderManagementConsoleDocument", false, "Could not load shader asset: %s.", shaderPath.c_str());
}
AtomToolsFramework::AtomToolsDocumentNotificationBus::Broadcast(
&AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentModified, m_id);
}
const AZ::RPI::ShaderVariantListSourceData& ShaderManagementConsoleDocument::GetShaderVariantListSourceData() const
{
return m_shaderVariantListSourceData;
}
size_t ShaderManagementConsoleDocument::GetShaderVariantCount() const
{
return m_shaderVariantListSourceData.m_shaderVariants.size();
}
const AZ::RPI::ShaderVariantListSourceData::VariantInfo& ShaderManagementConsoleDocument::GetShaderVariantInfo(size_t index) const
{
return m_shaderVariantListSourceData.m_shaderVariants[index];
}
size_t ShaderManagementConsoleDocument::GetShaderOptionCount() const
{
if (IsOpen())
{
const auto& layout = m_shaderAsset->GetShaderOptionGroupLayout();
const auto& shaderOptionDescriptors = layout->GetShaderOptions();
return shaderOptionDescriptors.size();
}
return 0;
}
const AZ::RPI::ShaderOptionDescriptor& ShaderManagementConsoleDocument::GetShaderOptionDescriptor(size_t index) const
{
if (IsOpen())
{
const auto& layout = m_shaderAsset->GetShaderOptionGroupLayout();
const auto& shaderOptionDescriptors = layout->GetShaderOptions();
return shaderOptionDescriptors.at(index);
}
return m_invalidDescriptor;
}
AZStd::vector<AtomToolsFramework::DocumentObjectInfo> ShaderManagementConsoleDocument::GetObjectInfo() const
{
if (!IsOpen())
{
AZ_Error("ShaderManagementConsoleDocument", false, "Document is not open.");
return {};
}
AZStd::vector<AtomToolsFramework::DocumentObjectInfo> objects;
AtomToolsFramework::DocumentObjectInfo objectInfo;
objectInfo.m_visible = true;
objectInfo.m_name = "Shader Variant List";
objectInfo.m_displayName = "Shader Variant List";
objectInfo.m_description = "Shader Variant List";
objectInfo.m_objectType = azrtti_typeid<AZ::RPI::ShaderVariantListSourceData>();
objectInfo.m_objectPtr = const_cast<AZ::RPI::ShaderVariantListSourceData*>(&m_shaderVariantListSourceData);
objects.push_back(AZStd::move(objectInfo));
return objects;
}
bool ShaderManagementConsoleDocument::Open(AZStd::string_view loadPath)
{
if (!AtomToolsDocument::Open(loadPath))
{
return false;
}
if (!AzFramework::StringFunc::Path::IsExtension(m_absolutePath.c_str(), AZ::RPI::ShaderVariantListSourceData::Extension))
{
AZ_Error("ShaderManagementConsoleDocument", false, "Document extension is not supported: '%s.'", m_absolutePath.c_str());
return OpenFailed();
}
// Load the shader config data and create a shader config asset from it
AZ::RPI::ShaderVariantListSourceData sourceData;
if (!AZ::RPI::JsonUtils::LoadObjectFromFile(m_absolutePath, sourceData))
{
AZ_Error("ShaderManagementConsoleDocument", false, "Failed loading shader variant list data: '%s.'", m_absolutePath.c_str());
return OpenFailed();
}
SetShaderVariantListSourceData(sourceData);
return IsOpen() ? OpenSucceeded() : OpenFailed();
}
bool ShaderManagementConsoleDocument::Save()
{
if (!AtomToolsDocument::Save())
{
// SaveFailed has already been called so just forward the result without additional notifications.
// TODO Replace bool return value with enum for open and save states.
return false;
}
return SaveSourceData();
}
bool ShaderManagementConsoleDocument::SaveAsCopy(AZStd::string_view savePath)
{
if (!AtomToolsDocument::SaveAsCopy(savePath))
{
// SaveFailed has already been called so just forward the result without additional notifications.
// TODO Replace bool return value with enum for open and save states.
return false;
}
return SaveSourceData();
}
bool ShaderManagementConsoleDocument::SaveAsChild(AZStd::string_view savePath)
{
if (!AtomToolsDocument::SaveAsChild(savePath))
{
// SaveFailed has already been called so just forward the result without additional notifications.
// TODO Replace bool return value with enum for open and save states.
return false;
}
return SaveSourceData();
}
bool ShaderManagementConsoleDocument::IsOpen() const
{
return AtomToolsDocument::IsOpen() && m_shaderAsset.IsReady();
}
bool ShaderManagementConsoleDocument::IsModified() const
{
return false;
}
bool ShaderManagementConsoleDocument::IsSavable() const
{
return true;
}
void ShaderManagementConsoleDocument::Clear()
{
AtomToolsFramework::AtomToolsDocument::Clear();
m_shaderVariantListSourceData = {};
m_shaderAsset = {};
}
bool ShaderManagementConsoleDocument::SaveSourceData()
{
if (!AZ::RPI::JsonUtils::SaveObjectToFile(m_savePathNormalized, m_shaderVariantListSourceData))
{
AZ_Error("ShaderManagementConsoleDocument", false, "Document could not be saved: '%s'.", m_savePathNormalized.c_str());
return SaveFailed();
}
m_absolutePath = m_savePathNormalized;
return SaveSucceeded();
}
} // namespace ShaderManagementConsole