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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp

129 lines
4.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AtomToolsFramework/Document/AtomToolsDocumentSystemRequestBus.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <Document/MaterialDocument.h>
#include <Document/MaterialDocumentRequestBus.h>
#include <Document/MaterialDocumentSettings.h>
#include <MaterialEditorApplication.h>
#include <MaterialEditor_Traits_Platform.h>
#include <Viewport/MaterialViewportModule.h>
#include <Window/MaterialEditorWindow.h>
#include <Window/MaterialEditorWindowSettings.h>
void InitMaterialEditorResources()
{
// Must register qt resources from other modules
Q_INIT_RESOURCE(MaterialEditor);
Q_INIT_RESOURCE(InspectorWidget);
Q_INIT_RESOURCE(AtomToolsAssetBrowser);
}
namespace MaterialEditor
{
MaterialEditorApplication::MaterialEditorApplication(int* argc, char*** argv)
: Base(argc, argv)
{
InitMaterialEditorResources();
QApplication::setApplicationName("O3DE Material Editor");
// The settings registry has been created at this point, so add the CMake target
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
*AZ::SettingsRegistry::Get(), GetBuildTargetName());
AzToolsFramework::EditorWindowRequestBus::Handler::BusConnect();
AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler::BusConnect();
}
MaterialEditorApplication::~MaterialEditorApplication()
{
AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler::BusDisconnect();
AzToolsFramework::EditorWindowRequestBus::Handler::BusDisconnect();
m_window.reset();
}
void MaterialEditorApplication::Reflect(AZ::ReflectContext* context)
{
Base::Reflect(context);
MaterialDocumentSettings::Reflect(context);
MaterialEditorWindowSettings::Reflect(context);
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<MaterialDocumentRequestBus>("MaterialDocumentRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "Editor")
->Attribute(AZ::Script::Attributes::Module, "materialeditor")
->Event("SetPropertyValue", &MaterialDocumentRequestBus::Events::SetPropertyValue)
->Event("GetPropertyValue", &MaterialDocumentRequestBus::Events::GetPropertyValue);
}
}
void MaterialEditorApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
{
Base::CreateStaticModules(outModules);
outModules.push_back(aznew MaterialViewportModule);
}
const char* MaterialEditorApplication::GetCurrentConfigurationName() const
{
#if defined(_RELEASE)
return "ReleaseMaterialEditor";
#elif defined(_DEBUG)
return "DebugMaterialEditor";
#else
return "ProfileMaterialEditor";
#endif
}
void MaterialEditorApplication::StartCommon(AZ::Entity* systemEntity)
{
Base::StartCommon(systemEntity);
AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Broadcast(
&AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Handler::RegisterDocumentType,
[]() { return aznew MaterialDocument(); });
}
AZStd::string MaterialEditorApplication::GetBuildTargetName() const
{
#if !defined(LY_CMAKE_TARGET)
#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
#endif
//! Returns the build system target name of "MaterialEditor"
return AZStd::string{ LY_CMAKE_TARGET };
}
AZStd::vector<AZStd::string> MaterialEditorApplication::GetCriticalAssetFilters() const
{
return AZStd::vector<AZStd::string>({ "passes/", "config/", "MaterialEditor/" });
}
void MaterialEditorApplication::CreateMainWindow()
{
m_materialEditorBrowserInteractions.reset(aznew MaterialEditorBrowserInteractions);
m_window.reset(aznew MaterialEditorWindow);
}
void MaterialEditorApplication::DestroyMainWindow()
{
m_window.reset();
}
QWidget* MaterialEditorApplication::GetAppMainWindow()
{
return m_window.get();
}
} // namespace MaterialEditor