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59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Public/Material/Material.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace AZ
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{
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namespace RPI
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{
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class MaterialSourceData;
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class MaterialTypeSourceData;
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} // namespace RPI
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} // namespace AZ
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namespace MaterialEditor
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{
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//! UVs are processed in a property group but will be handled differently.
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static constexpr const char UvGroupName[] = "uvSets";
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class MaterialDocumentRequests
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: public AZ::EBusTraits
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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typedef AZ::Uuid BusIdType;
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//! Get material asset created by MaterialDocument
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virtual AZ::Data::Asset<AZ::RPI::MaterialAsset> GetAsset() const = 0;
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//! Get material instance created from asset loaded by MaterialDocument
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virtual AZ::Data::Instance<AZ::RPI::Material> GetInstance() const = 0;
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//! Get the internal material source data
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virtual const AZ::RPI::MaterialSourceData* GetMaterialSourceData() const = 0;
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//! Get the internal material type source data
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virtual const AZ::RPI::MaterialTypeSourceData* GetMaterialTypeSourceData() const = 0;
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//! Modify property value
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virtual void SetPropertyValue(const AZ::Name& propertyFullName, const AZStd::any& value) = 0;
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//! Return property value
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//! If the document is not open or the id can't be found, an invalid value is returned instead.
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virtual const AZStd::any& GetPropertyValue(const AZ::Name& propertyFullName) const = 0;
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};
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using MaterialDocumentRequestBus = AZ::EBus<MaterialDocumentRequests>;
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} // namespace MaterialEditor
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