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o3de/Gems/ScriptCanvas/Code/Source/ScriptCanvasGem.cpp

62 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#if !defined(SCRIPTCANVAS_EDITOR)
#include <ScriptCanvasGem.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/Asset/SimpleAsset.h>
#include <AzFramework/TargetManagement/TargetManagementComponent.h>
#include <SystemComponent.h>
#include <ScriptCanvas/Core/Graph.h>
#include <ScriptCanvas/Data/DataRegistry.h>
#include <ScriptCanvas/Libraries/Libraries.h>
#include <ScriptCanvas/Debugger/Debugger.h>
#include <ScriptCanvas/Variable/GraphVariableManagerComponent.h>
namespace ScriptCanvas
{
////////////////////////////////////////////////////////////////////////////
// ScriptCanvasModule
////////////////////////////////////////////////////////////////////////////
//! Create ComponentDescriptors and add them to the list.
//! The descriptors will be registered at the appropriate time.
//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
ScriptCanvasModule::ScriptCanvasModule()
: ScriptCanvasModuleCommon()
{
}
AZ::ComponentTypeList ScriptCanvasModule::GetRequiredSystemComponents() const
{
return GetCommonSystemComponents();
}
}
AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvas, ScriptCanvas::ScriptCanvasModule)
#endif // !SCRIPTCANVAS_EDITOR